The Unspoken

We hope everyone is enjoying the latest Arcane Update 3.0! How are you liking The Drifter? Like we do each month, here is a look at when we will be jumping online to play Ranked with you all. Look for our “insom_” usernames.

April Play with Dev Events

Wednesday, April 12 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Thursday, April 20 @ 5 pm Eastern / 2 am Pacific / 10 pm UTC
Wednesday, April 26 @ 6 pm Eastern / 3 pm Pacific / 11 pm UTC

Livestream

Our monthly livestream on Twitch will be before we are ready to go live with Arcane Update 4.0! Look for more info on that soon. Check out our last stream below:

Greetings Spellcaster,

The city is annotated. There are glyphs on every sidewalk, in every alley, and beneath every overpass—an other-dimensional scrawl visible only to the preternaturally aware.

Look hard enough, and you’ll see the future. The doors of perception are open wide for The Drifter!

The Drifter is a galactic wanderer with the unique ability to see a city that no other Spellcaster can see. These Primal Spells keep you one step ahead of your adversary:

  • Peer through the Evil Eye to see Embers before they manifest. Or use the Evil Eye to ward off enemy spells.
  • Draw back the two-handed Galactic Slingshot to charge an explosive microcosmic projectile.

Channel Embers to perform these Gesture Spells:

  • With a Volley Gesture, call Vermin to harass your foe from beyond the veil. These spectral crows fly up toward the heavens before diving at your opponent’s position.
  • With a Guard Gesture, surround yourself with a Celestial Shelter. This full-dome shield travels with you and conceals your actions, even as it absorbs damage.
  • With the new Conjure Gesture, raise a deadly Shatter Mine on an enemy’s pedestals—or right beneath their feet.

Dominate the physical space. Move to position before an Ember exists. Remove your opponent’s Embers at the exact moment of their inception. Herd your opponent across the arena with Shatter Mines, and then pick them apart with Vermin. Deceive them by concealing an Artifact with your Celestial Shelter.

Attune yourself to the cosmos and shrug off this terrestrial plane. But remember, you may well lose a direct battle. Your success hinges on foresight and subterfuge. Keep to the shadows.

Ever Watching,

theunspoken-hand-wt

New Content

  • The Drifter Class: A galactic wanderer has pierced the veil and is now selectable for battle. The Drifter wields a cosmic Slingshot and uses powerful foresight to stay one step ahead of adversaries!
  • The Burner: Call an unlisted number to summon a demonic ally. Long distance charges may apply.
  • Celestial Mirror: Teleport up to your bedroom, then customize your appearance with new Cloaks, Auras, and Hands.

New Features

  • Primal Shields 2.0: Defend with style! Primal Shields reward skillful defense; reflect enemy projectiles back at the opponent by blocking with the center of the shield.
  • Class Training: Learn the secret arts! Classes now include training sequences, accessible through the class orbs in the Curio Cabinet.
  • Astral Learning: Glean valuable tricks while you wait! Target orbs drop gameplay tips in the Astral Plane.

Tuning and Fixes

Arenas

  • Elmhurst Ave: Adjusted the round 1 layout; the fire escape pillar rises at the start of the match rather than during round 2.
  • Astor Garden: Improved post escalation performance on low settings.
  • Lockport Bridge: Improved post escalation performance on low settings.

Anarchist

  • Pyrotechnics: Adjusted fireworks behavior; multiple firework volleys leave the same safe pillar.
  • Pyrotechnics: Increased the cast time to fall in line with the cast time of other volley spells.

Kineticist

  • Telekinesis: Normalized the large objects spawn rate across all maps.
  • Telekinesis: Reduced the number of large objects that spawn if there is only one Kineticist in the match.

Blackjack

  • Disc of Blades: Adjusted the disc to persist after colliding with Telekinetic objects.
  • Wild Card: Increased the cast time to fall in line with the cast time of other volley spells.

Artifacts

  • Infernal Contract: Reduced the health penalty for signing the contract.

General

  • Progression: Reduced the amount of experience required for leveling.
  • Post-Match: Updated the post-match UI with various quality of life improvements.
  • Embers: Lowered the spawn time for Embers in round 3.
  • Friends Match: Selecting Random Arena will now change to a new random arena when you Rematch.

New month, new batch of fresh play sessions for you! Here is a look at when you can play Ranked matches with the Dev team this month. We are doing something new too… a Saturday event! Hopefully more of our EU friends can join then.

Jump in Ranked games during the times listed below and look for usernames with the “insom_” prefix. Each session will be about an hour. Turn your mics on and we can chat while we play!

March Play with Dev Events

Friday, March 3 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Saturday, March 11 @ 10 pm Eastern / 7 am Pacific / 3 pm UTC
Thursday, March 16 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Friday, March 24 @ 3 pm Eastern / 12 pm Pacific / 8 pm UTC

Livestream

Our monthly livestream on Twitch will be Friday, March 31st. Stay tuned for more info on when that will be. We will be previewing all the new content coming in Arcane Update 3.0!

Don’t forget to download the latest Arcane Update 2.0! Here is a look at what is included in that.

New Content

  • Infernal Contract Artifact: Sign away your life blood to receive a surge of Embers!

New Features

  • Leveling and Class Titles: Show your mastery of classes and artifacts; earn new titles as you ascend.
  • Achievements: Share your in-game accomplishments with Oculus achievements!
  • Damage Direction Indicator: Added directional damage feedback.
  • Targeting: Added target selection feedback for the Aerogramme, Wildcard & Chaos Skull spells.

Tuning and Fixes

Arenas

  • Astor Garden: Increased the size and durability of the wooden trellises.
  • Astor Garden: Summoning the Garden Devourer now destroys the wooden trellis.
  • Lockport Bridge: Disabled teleporting as soon as ice appears on the pillar where the Bridge Wraith attacks.

Anarchist

  • Chaos Skull: Wandering skulls now bounce off non-destructible environment features.
  • Pyrotechnics: Increased the rocket’s travel speed.

Artifacts

  • Spear Forge: Addressed an issue with the spear dealing damage after a successful dodge.
  • Spear Forge: Removed damage reduction when the spear passes through Primal Shields or the Spectral Cloak.
  • Cthulhu’s Grasp: Increased the Artifact’s damage and lifespan.
  • Clockwork Imp: Increased the Imp’s speed when reacting, grabbing, and flying to shards.

General

  • Matchmaking: Increased matchmaking tolerance for skill discrepancies.
  • Menus: Adjusted all menus to use a “point at” interaction instead of a “look at” interaction.
  • Leaderboard: Added rank degradation after a week of inactivity for scores greater than 600.

Logging in to your Oculus account, you may notice something new under The Unspoken. What’s this? Achievements? Why are they locked?! Well, let us explain!

Coming on February 28 in Arcane Update 2.0, we’re introducing a brand-new progression system. The system includes ranks and arch-mage titles to reward longevity and skill–can you ascend from Novice to Supreme… and beyond?

We’re also introducing achievements that reward class- and artifact-mastery. There’s an achievement for every class and play style. You’ll work towards class-specific achievements for the Anarchist, Kineticist, and Blackjack–and new classes, on the way very soon!

Why are they showing up and why are they locked? We are turning these on now for testing, so you will see them in the Oculus app, but they will be locked until the new Arcane Update goes live. We will have more information on that update, including all the changes that are coming, soon. Tune in Friday, February 24, on Twitch for an early look.

Don’t forget to join us TODAY at 5pm Eastern / 2pm Pacific / 10pm UTC in Ranked during our weekly Play with Dev event.

As always, join the conversation on The Unspoken Discord, reddit, Twitter or Facebook.

We are kicking off February (and the latest content update) with a new batch of Play with Dev Events!

Jump in Ranked games during the times listed below and look for usernames with the “insom_” prefix. Each session will be about an hour. Turn your mics on and we can chat while we play!

February Play with Dev Events

Wednesday, February 1 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Thursday, February 9 @ 6 pm Eastern / 3 pm Pacific / 11 pm UTC
Friday, February 17 @ 5 pm Eastern / 2 pm Pacific / 10 pm UTC
Thursday, February 23 @ 5 pm Eastern / 2 pm Pacific / 10 pm UTC

Livestream

Our Monthly Stream will be on Friday, February 24. More info on that as we get closer. We will be previewing even more new content, so be sure to check it out. Check out our last stream here!

Don’t forget to download the latest Arcane Update! Here is a look at what is included in that.

New Content

  • Lockport Bridge Arena: Duel for supremacy in a violent blizzard!
  • Bridge Wraith Summon: Awaken an interdimensional ice-demon to freeze your enemy!
  • Dark Tag Artifact: Conjure vision-obscuring paint traps on your opponent’s pillars!

New Features

  • Spectator Overlay: Health, Ember count, and Artifact loadouts are visible on the desktop window. Toggle visibility in the settings menu.
  • Practice while waiting: Primal Spells and target orbs are enabled in the ranked pre-match waiting zone.
  • Allegiance Indicators: Spells with allegiance properties display ownership marks.
  • Spell Health Bars: Arena Guardians and spell minions display health overlays.
  • Teleport Cooldown: Pillars display a teleport cooldown ring.
  • Arena Info: Arena selection globes display information panels.

Tuning and Fixes

Arenas

  • Elmhurst Avenue: Moved the cover stone slabs slightly.
  • Pulaski Circle: The Spear Forge now respects the collision of the center statue.
  • Pulaski Circle: Moved cover tombstones slightly.

Anarchist Class

  • Pyrotechnics: Added markers to targeted pillars.
  • Pyrotechnics: Descending Fireworks are invulnerable.
  • Pyrotechnics: Further reduced the max number of fireworks by one.
  • Chaos Skull: Enabled minimum charge time.

Kineticist Class

  • Force Bubble: The Force Bubble now despawns properly.

Blackjack Class

  • Spectral Disc: Enabled minimum charge time.
  • Spectral Cloak: Added spillover damage when an inhabited cloak is destroyed.

Artifacts

  • Spear Forge: Reduced spear damage.
  • Spear Forge: Primal Shields now mitigate spear damage consistently.

Settings

  • Info toggle: Added a menu option to disable in-world player info UI: health and ember count.
  • HUD toggle: Added a menu option to set the in-headset status HUD to always on.

General

  • Reporting: ‘Report Player’ now functions as intended.
  • Skip Intro: Added a skip intro option to the menu during replay.
  • Ranking: Players will no longer lose rating points after a win.

Greetings Acolyte,

A mist swirls across snow-covered city streets. A forgotten channel flows into the south branch of the Chicago River. The prohibition-era mob favored these waters for their grisly and efficient disposal properties: a body dumped here submerges quickly and does not resurface.

The veil is thin in this place. The council approves its concealment and preparation. Introducing the Lockport Bridge Arena!

Icy drawbridges frame two home pedestals, each offering access to pillars with high and low vantage points. Spellcasters are in close proximity as the match begins, able to see each other clearly, all the better to predict their opponent’s next move. The victorious play their opponents like a fiddle–they manipulate expectations with feints.

Feints use the element of surprise to keep rivals on their heels. A hammer echoing in the night need not forge a spear. A summoned Chaos Skull is easily cancelled before it is cast. And a conjured deck of Wildcards moves along with an Arch-Mage, all the better to catch an enemy at a vulnerable moment. Advanced Spellcasters use deceptive movements to trick their opponent into teleporting prematurely, or diverting focus, or casting at an inopportune time. Every Ember is precious; so it is vitally important to maintain razor-sharp perception, in tune with an opponent’s true intentions.

Nothing compromises perception more effectively than the newly sanctioned Dark Tag Artifact! This spellbound spray-paint can, stencils mystic paint traps to obscure an opponent’s vision. A tagged spellcaster is exposed to deadly homing spells, unable to counter or dodge—the Dark Tag stacks well with every offensive spell.

Lockport Bridge is the most dynamic arena in the underground circuit. Freezing winds from across the lake form ice columns in the channel, changing the fundamental topology of this battleground. Pedestals with wide sight lines become sheltered coves, vulnerable from only a few opponent positions.

As the storm intensifies, and after every column is formed, a Summon Orb manifests beneath the bridge. Breaking it unleashes the spirit of a hapless victim, drowned long ago. Impossibly thin ice freezes around his extremities to form the Bridge Wraith—a vengeful grotesque hell-bent on entombing its victim in an icy sheath. If you find yourself rooted, your time on this plane is drawing to a swift and bitter end. Better luck next time.

From across the lake, the wind changes. Electric lights flicker. Spellcasters of a new cloak will soon join the duel.

Until then, remember: fortune favors the shrouded. Remain hidden!

Ever Watching,

theunspoken-hand-wt

General

  • Circle Reaper: Reduced travel speed.

Artifacts

  • Cthulhu’s Grasp: Reduced max health.

Anarchist

  • Pyrotechnics: Reduced max number of fireworks by one.

Blackjack

  • Disc of Blades: Reduced travel speed.
  • Wildcards: Reduced travel speed.

Kineticist

  • Telekinesis: Telekinetic objects need to be closer to the caster before they can be thrown, Large telekinetic objects now travel to your hand as fast as smaller ones.
  • Mass Drop: Reduced travel speed, Reduced the time between car spawns, Increased car’s max health.
  • Force Bubble: Projectile slow speed is now consistent for all charge tiers.