Online Co-op Bot Synchronization

11/19/08 - 18:00 PST - Posted by Mike Acton, Engine Director

Heather Barclay (Multiplayer Lead Programmer) gave an introduction to the programming team on our approach to synchronizing the network data for Resistance 2 Co-op mode. For those of you playing the game now, you know how crazy these games can get, and yet everything stays pretty smooth (for the most part). Enjoy!

Download the presentation