Normal Maps and Cube Maps For Everyone

11/19/08 - 18:00 PST - Posted by Mike Acton, Engine Director

Continuing our For Everyone series. Chester Hsieh (Associate Engine Programmer) had a go at describing how normal and cube maps work to the general studio population. This presentation is for the curious that might want to know a bit more about the math and logic behind these very common texture maps.

Download the presentation