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Sound Occlusion and Diffraction

10/28/07 - 19:00 PST - Posted by Mike Acton, Engine Director

Providing dynamic sound occlusion and diffraction effects enhances listener immersion in 3D space. In his presentation, David Thall (Sound Programmer) introduces a system for calculating and processing these effects in our game engine. Topics such as input data reliability, calculation time, audio DSP filter coefficient selection, and overall performance are covered.

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