Effects Conduit Presentation

8/2/07 - 12:00 PST - Posted by Terrance Cohen, Engine Programmer

Here is a presentation given to the programmers at Insomniac Games on Febrary 28, 2007, about our Effects Conduit. The Conduit is a system for coordinating various types of effects (e.g. visual, sound, and dialogue). It allows programmers to focus on game-play logic while designers focus on effects. And it provides a convenient mechanism for quickly introducing generic effects early in a project and then specializing them as more assets become available.

Download PDF File

[ 0 ]