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GDC09 - Insomniac Physics

04/10/09 - 18:00 PST - Posted by Eric Christensen, Principal Engine Programmer

This year I had the opportunity to be part of Insomniac’s all day tutorial for GDC. I gave a presentation on Insomniac’s proprietary physics system, describing the evolution of its pipeline from inception to current day. In this presentation I explain the importance of optimizing a system for the SPU via shaders (isolated code fragments) and library shaders, as well as explaining the importance of good data design for optimal concurrency.

Download the presentation