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MobyAsyncUpdate

04/02/08 - 18:00 PST - Posted by Joe Valenzuela, Engine Programmer

We here at Insomniac don't discriminate - we think all code belongs on the SPU. Engine programmer and good looking S.O.B. Joe Valenzuela describes the AsyncMobyUpdate and Guppy systems, which we use to make sure our gameplay and AI code can use all parts of the Cell.

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