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Progressive Mesh

03/14/08 - 18:00 PST - Posted by Mike Acton, Engine Acton

For a while during the development of Ratchet and Clank Future: Tools of Destruction, we were using a progressive mesh system for our LODs. We've since abandoned this approach for various reasons which I'm not going to get in to yet, but Reddy Sambavaram walked us through the how the systems worked and what benefits it had. Read on!

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