Research & Development

GDC09 - Insomniac Physics

Posted on Apr 10, 2009, 12:00 pm
This year I had the opportunity to be part of Insomniac’s all day tutorial for GDC. I gave a presentation on Insomniac’s proprietary physics system, describing the evolution of its pipeline from inception to current day. In this presentation I explain the importance of optimizing a system for the SPU via shaders (isolated code fragments) and library shaders, as well as explaining the importance of good data design for optimal concurrency.
 
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