Research & Development

Moby Bounding Spheres

Posted on Apr 02, 2008, 4:00 am
On R1 we had the PPU dynamically update moby bounding-spheres using collision primitives bound to animated joints. This scheme was reworked for RCF to run asynchronously on the SPU and to also create separate bounding-spheres for rendering related tasks and broad-phase collision.
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