Research & Development

Ratchet & Clank Worldwide Studios Debrief

Posted on Nov 19, 2008, 1:00 pm
In February, we gave a presentation to the Sony first-party studios on how we progressed during the development of Ratchet and Clank Future: Tools of Technology. The purpose of these presentations is to share with other developers and to give hints to the things that improved our development process. And not just our engine or tools technology, but anything that we think might be helpful. I've culled out a few slides due to NDA, as well as a couple that might have caused forum meltdowns. But otherwise, this should hopefully provide a good inside look into some of our processeses as well as the tech changes we made during RCF.
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