Research & Development

Gameplay on SPUs

Posted on Jul 02, 2008, 4:00 am
What does a next-gen engine look like? Well, for one thing, it needs to take advantage of the multi-CPU architectures. Scalable systems don't just happen, they're designed that way. I was lucky enough to give a presentation at Sony Devcon 2008 about how the Cell (and multi-core architectures generally) need to influence the design of gameplay systems. Designing your gameplay to work with deferred systems is an important step to scaling your performance with future platforms. I hope that this illustrates some of the planning that should go into place to eliminate "gotchas" when writing your next-gen gameplay code.
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