Research & Development

Sound Formats for Everyone

Posted on Jul 02, 2008, 12:00 pm
Driven by hardware design and media requirements, sound file formats are constantly changing. For example, on the PS3 we encode and decode an AD-PCM format for the majority of our sound sources during playback. On computers and portable music devices, most of you will listen to perceptually-coded, lossy, variable bit-rate MP3s. Those who still have CD players will listen to CDDA-encoded, signed 16-bit PCM sampled at 44.1 kHz. And sound designers will work mainly with chunked file formats like WAV and AIFF that give them flexibility in storage, playback and interoperability.
 
In this talk, David will demystify all the jargon. You won't walk away an audiophile, but you'll definitely understand the difference between a VAG, CD-based PCM and an MP3.
 
Who should check this out? Anyone with an interest in learning more about sound file formats.
 
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