Research & Development

Resistance: Fall of Man Debriefing

Posted on Jan 23, 2008, 5:00 am
What's in this presentation?
Everything you wanted to know about Resistance: Fall of Man, but were afraid we wouldn't tell you.
 
Mark Lee (Master Engine Programmer) gave a talk to some Sony first-party studios last year on Resistance: Fall of Man. Beginning with how Insomniac made the leap into the PS3, Mark gave a very thorough overview on RFOM. Included are details on terminology, memory layout, shader trade-offs and a whole lot more.
 
These details are a little out-of-date (a whole lot has changed with the engine and tools since the release of RFOM!), but I hope it will still be interesting to our friends and peers that read this site.
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