Custom Shaders and Effects
Posted on Oct 28, 2007, 4:00 am
From another weekly presentation – Rob Wyatt reviewed with the programmers some of the different options for applying custom graphics shaders within the engine. Rob gave some really detailed implementation examples for anisotropic, cloaking and fur that were added during the development of Ratchet and Clank Future: Tools of Destruction (AKA: RCF).