Sound Occlusion and Diffraction
Posted on Oct 28, 2007, 4:00 am
Providing dynamic sound occlusion and diffraction effects enhances listener immersion in 3D space. In his presentation, David Thall (Sound Programmer) introduces a system for calculating and processing these effects in our game engine. Topics such as input data reliability, calculation time, audio DSP filter coefficient selection, and overall performance are covered.