Curved Surfaces on the RSX
Posted on Aug 02, 2007, 12:00 pm
While the Cell processor is certainly the heart of the Playstation 3, understanding its graphics processor (the RSX) is also an important part of the engine team's work. The game we're currently working on, Ratchet and Clank Future: Tools of Destruction (check out
the RCF trailer!), involves a lot of effects and other graphics processing. We're always experimenting with alternative ways to take advantage of the RSX. In another one of the Tech Team's weekly presentations, Rob Wyatt talked about the basics of drawing curves and curved surfaces completely on the RSX. Some content has been removed from this presentation because not all of the details are public, but the basics are definitely there!