How A Level Is Born!
Our single-player* level creation process in nine easy steps:

  • Designers create rough map (can be paper, but gets transferred to Illustrator file) (img)
  • Designers create scale rough of their map
  • Changes are made to the map based on scale rough (img)
  • Map gets pitched to Environment artists, who work closely with Designers to flesh-out the spaces. (img)
  • Environment creates Environment rough, where the space is made to feel .real. (i.e. .where does that road go?.) (img)
  • Design and Gameplay programmers wire enemy encounters and stub in story elements (usually text on screen at this point)
  • People play the game. A lot.
  • Design and Art make changes as needed.
  • The polish work begins.
*Multiplayer maps get much more time in rough so they can be playtested for balance, action funneling, exploits (like camping grounds) and player capacity.

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