Mike Day: #SIGGRAPH 2012 CSM Scrolling

This document (by Mike Day) accompanies the SIGGRAPH presentation (by Mike Acton) “CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps” and will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increase the performance of real-time cascaded shadow mapping in games. The two systems integrate well into the standard model of cascaded shadow mapping, and take advantage of temporal coherence to preserve much of the rendered shadow map information across frames. The technique is well-suited to current games consoles, and will ship in “Overstrike”, the forthcoming title by Insomniac.

CSM-Scrolling.pdf

  • zeerbat

    what does that have to do with Ratchet & Clank: Q-Force?

  • bandullin0770

    I also have the same question | Divorce Lawyer San Diego