Creating Satisfying Combat Experiences #GDC11

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It was really awesome to see hundreds of developers interested in Insomniac’s combat experience!  I was a bit nervous with the technical difficulties at the outset, but cheers to the AV team for coming through!
 
One important thing to mention is that these rules were collectively developed here at Insomniac with credit to the entire design staff, and specific shout outs to Drew Murray, Mike Ellis, Brian Allgeier, and Brian Hastings.
 
Thanks for everyone who went to the talk, we hope you got a lot out of it.
 
Joel.
 
Click on presentation to proceed:
 
 
 
[macton here. I'll also share a comment from Drew Murray one of our Creative Directors here at Insomniac: "– Joel did a fantastic job with his presentation.  There were easily several hundred people there, and it was hands-down, the most practical talk I’ve ever seen at GDC."]

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