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  1. #21

    Re: Who wants to see online team deathmatches in Overstrike?

    I would say the biggest advantage of multiplayer is replay value. Once I finish and R&C game, especially if that includes the challenge mode, I might pick up another game for a while and not return to Ratchet. If there was a dynamic multiplayer (for example, COD has almost infinite replay value in multiplayer) that was separate from the story, it would keep players coming back to play it, especially because of the low time commitment (a multiplayer match might be 10-15 minutes as opposed to playing the story for a few hours). The way this fails is when people don\'t even look at multiplayer, the same way some people disregard campaigns in COD for multi or zombies. I never used multiplayer on UYA or RD (partially because it was 2006 and no one was online) but it didn\'t seem very appealing compared to the story. Because Overstrike is a new game and not a sequel, people will be more likely to check out all of its features and try out multiplayer if it is included.

    The best sandbox game I\'ve played so far (not that I\'ve played many) is Just Cause 2. It is a little repetitive, but there is still a good variety of environment. Because of the quick ways to move around (grapple + parachute and hijacking), the creative ways to cause chaos, and just enough differences between locations, this sandbox is successful. This might be difficult to pull off with a 4 person coop, as each person is able to wander off and less likely to cooperate than in linear gameplay. It might be best for Overstrike to leave out sandboxes for this reason.
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  2. #22

    Re: Who wants to see online team deathmatches in Overstrike?

    Quote Originally Posted by Lagomen View Post
    The best sandbox game I\'ve played so far (not that I\'ve played many) is Just Cause 2. It is a little repetitive, but there is still a good variety of environment. Because of the quick ways to move around (grapple + parachute and hijacking), the creative ways to cause chaos, and just enough differences between locations, this sandbox is successful. This might be difficult to pull off with a 4 person coop, as each person is able to wander off and less likely to cooperate than in linear gameplay. It might be best for Overstrike to leave out sandboxes for this reason.
    You actually reminded me of another downside: It\'s incredibly hard to pull scripted events in Sandboxes because the designers can\'t predict where a player is coming from. It also makes it more difficult to control the exact experience the players have because in most sandboxes you can go anywhere. Think of a Sandbox being as a Best Of tracklist on Shuffle, whereas the routed level like Uncharted is more like a conducted orchestra.

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  3. #23

    Re: Who wants to see online team deathmatches in Overstrike?

    Yes, challenge modes are good for keeping me in for some extra hours, but I am getting bored then.
    Also, I am talking about Overstrike, Ratchet and Clank is clearly different game.
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  4. #24

    Re: Who wants to see online team deathmatches in Overstrike?

    It would fit Overstrike nicely since the game involves the team to work together. So if Insomniac did make it online, it wouldn\'t surprise me if they did make a Team Deathmatch.

  5. #25

    Re: Who wants to see online team deathmatches in Overstrike?

    Do people want deathmatch these days? Or unique competitive modes?
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  6. #26

    Re: Who wants to see online team deathmatches in Overstrike?

    Deathmatches are so dull, aren\'t they?

    I think it\'s nicer to have something strategic, where you anyway also kill your opponents.
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  7. #27

    Re: Who wants to see online team deathmatches in Overstrike?

    Quote Originally Posted by jstevenson View Post
    Do people want deathmatch these days? Or unique competitive modes?
    I am going with option number 2.

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  8. #28

    Re: Who wants to see online team deathmatches in Overstrike?

    I want unique compeditive. I found Siege mode in UYA much more fun than just the random "Kill Everything Deathmatch".

    For completion\'s sake though I\'d include Deathmatch anyway, but make it slightly hidden so people are more likely to try out the other ones, heheh.

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  9. #29

    Re: Who wants to see online team deathmatches in Overstrike?

    Quote Originally Posted by jstevenson View Post
    Do people want deathmatch these days? Or unique competitive modes?
    I think deathmatch is kind of your default mode.
    I would include it anyway unless it really doesn\'t work.
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  10. #30
    i think a 2 team objective mode/tdm would be something new and cool, here is how it goes, 2 teams battling on a bridge coming from both directions, they both battle through objectives and ai, untill both teams clash for the final showdown at mid point, plus if your team is more quick and gets all objectives done faster then the opposing team, they should get some bonus for the battle, the longer the other team is, the better bonus they get leading in to the fight. thats competitive and cooperative in one, plus i think it would suit the game. and say if you are to have a normal deathmatch you could add to it by placing ai, and environmental hazards to make it unique and interesting, maybe even a boss in the middle the of the match that forces opponents to work together, to get it out of the way also leading to some form of coop even in a deathmatch. so not only will there be crazy, unique weapons in the game, but crazy unique multiplayer modes as well. what do you think?
    Last edited by benjy619; 20-Apr, 2012 at 10:41 PM.

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