#GDC12 Insomniacs share

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We submitted a few proposals for next year’s GDC here at Insomniac. I’d like to share those with you. We’d love to get any feedback you might have so that we could make them as interesting and useful as possible! … Read More

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The @insomniacgames Core team weekly (brain) exercise program!

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[Updated: 13 Dec 2011 - Additional exercise examples from 2011.]

Each week in our Core team meeting, I give the team an exercise. I roughly target them to take between 5 and 15 minutes. I’ve found the process to … Read More

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The Limited Edition Al Hastings Award

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Today I introduced the Limited Edition Al Hastings* Award in our Core team weekly meeting.

Of course Al was the first recipient:

It will be awarded for one of:
• Technical excellence
• Silently waiting… then NINJA ATTACK!
• Passing … Read More

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(5 Minute Show & Tell) John Fiorito: My First Game

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Every week here on the Core team we have a 5 minute show and tell. Where someone shares something interesting to them.

I’ve shared some of these on our R&D pages before as well:
* Carl Glave spoke about Minecraft… Read More

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More self-development questions!

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Previously I shared with you some of the Review Questions I used to interview the team.

Today I’ll just quickly share some of the questions I’m asking as part of one-on-one meetings coming into this near year. These questions are … Read More

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It doesn’t have to suck. #gamedev

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Actually, AAA Game Development *can* be a dream job. It’s certainly mine.

By some measure, I am one of “them” when we talk about management decisions affecting the lives of developers in our industry. As the Director of our Core … Read More

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Review Questions

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Recently we’ve gone through our annual review process here at Insomniac. I wanted to share a bit about my process this year.

In the past, my own review process felt a little unstructured and mostly focused on the individual tasks … Read More

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Make it fun!

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Lately I’ve been thinking about how we can make game development itself even more fun. As a rule, we are experts in taking something which is not inherently fun or even interesting (e.g. pushing a bunch of buttons) and making … Read More

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How much does framerate matter?

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Recently we've been asking ourselves some hard questions:
  • What is it that we want to focus on?
  • What's most important to us?
  • What do we want to make?
 
And the answer is simple:
 
We want to give you Read More

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Three Big Lies

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One of the things we talked about this year at GDC was what we called the "Three Big Lies of Software Development." How much programmers buy into these "lies" has a pretty profound effect on the design (and performance!) of … Read More

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