Baker’s Dozen

GotInternshipI’m hoping that by now you all have read this posting on our website in regards to our Internship program for 2015:

“To all of our enthusiastic students and future developers: Insomniac Games will not be offering summer internships in 2015. We absolutely believe in the educational benefit that internships provide and pride ourselves on delivering an internship experience that is of great value and substance, not only to the students, but to our studio. Due to the timing of our current project schedule on yet to be announced titles, we don’t believe we can offer a truly awesome learning experience that you’ll be bragging about to your peers in the fall. But wait! Rest assured we will have internships when the timing is right so we encourage you to keep an eye out on our site for opportunities in the future. We hope you find an amazing internship this summer and wish you the best of luck in your search!”
The Insomniac Games Development Team

I’ve had several people come up to me either in person or on email and say that they really appreciated our honest stance on why we were not having interns this summer. We felt that we did not have the timing right internally to make it the “must have” internship experience that we hope all our interns have. That being said I’d like to talk a bit about why I think/feel that internships are SO important to the student population in the games industry. It’s the one thing that I think you can do to REALLY prepare yourself for the awesome experience that is game development.

Ok- so why is that? Well- for starters – you are in the building. Interns are IN the space. You can literally see what is happening. Where are people sitting, how is the team physically spaced? How are people moving around in this space? Are there informal meetings happening in the corners? In the kitchens? Is it super dark or are the shades thrown up to let in the light? You are on emails – so I sincerely hope you are reading EVERYTHING that comes through your inbox, even if you think it does not pertain to your immediate duties – READ IT. You will learn so much about what others are working on, and the thought processes that are going on with department heads and leads by those emails. It should be giving you a fuller picture of how the pieces are going to fit together – or if they are not- why and what is happening to fix it.

internships

Secondly – you are getting to work on a game! How amazing is that! You are working on a project that (hopefully) will see the light of day. It’s not a student project! You have coworkers who potentially created some of your favorite gaming experiences! WHAT? The dude who helped create the grind mechanics for Sunset is right over there. The artist that created a few of the incredibly memorable environments in Ratchet and Clank is around the corner, and the two who actually thought up the idea to kill off Hale are down the hall. What I am saying here is that it’s time to be brave, to be bold; walk up and introduce yourself. Don’t do it when they are working, but when they are in the kitchen, if you ride the elevators with them, or you are waiting for the coffee to brew- say “hello”. This is your chance to talk with them and have the conversations that you got into the games industry to have, and to make connections. As we all know connections are huge in this industry. I’ve talked about it a bunch of times, but I cannot stress this enough- MAKE THOSE CONNECTIONS. The guy sitting next to you may be able to send an email that helps get you, your first job.

It’s also time to hone your skills. You are working with some of the brightest people around so step up it up! If you have a question – ask it. If you want to know how something works or how to achieve an effect, ask. This is your chance to improve your game (literally) with the help of industry vets. We know that in taking on interns there is a ramp up time, and questions to be asked, answered and followed up with. It’s not a surprise to us that you probably won’t finish everything as quickly as those sitting around you. It’s the price we gladly pay for having an intern around while helping to raise the bar of the next generation of game developers. This is a way we can give back to the community that we all love.

These are just a few of the many reasons of why an internship is so important and why we believe that if you’re going to offer an internship, it must have value and give you a meaningful experience. So, while we don’t have internships available this year, we know we’ll have them again when our projects provide an opportunity for you to learn and grow and inspire you! So keep your eyes peeled on this website for opportunities, and best of luck on getting an internship with any of the amazing studios that are out there!

Until next time!

open_house
Typically at this time, every year, I’m writing a blog post about GDC, what booth number we are, and how excited we are to be seeing everyone. But, to quote Sesame Street – one of these things is not like the other this year. We are still SUPER excited to see everyone this year but you won’t find us in the Career Pavilion this year (record scratch)… WHAT? You read that right. We will not be on the floor at GDC. If you’ve seen our Careers Page lately you’ll notice we are chock full of Insomniacs – yep, our people love us and we love them. There are no openings at this time, but keep checking in with us because you never know when that might change. So what is an indie studio to do? We improvise! We shake it up! We do something different! We host an “OPEN HOUSE” at the

Palomar San Francisco!

So what does that mean? It means we will still be in San Fran to talk about Insomniac Games, Sunset Overdrive, Ratchet & Clank, Resistance, etc… but in a different location. We will still have developers from the studio on hand to chat games, answer questions, and be all around cool people. Cool thing is we won’t have to shout at you to be heard above the din of the show floor. We really hope that you think about popping by for a few minutes either Wednesday, March 4th or Thursday, March 5th between 9:00 am and 5:00 pm. Think of it as a brief respite from the hustle and bustle that is GDC. Have your heart set on seeing us at the Moscone Center? Well, we’ll be there in the business center on Friday – from 10:00 am to 4:00 pm.

We look forward to sharing a new GDC experience with you!

Help Support Advice Assistance and Guidance on a signpost

This one is short and sweet – just like the sentiment behind this blog post. I hope it sheds some light on a recent phenomenon that we have noticed.

I recently received an email from one of our employees asking about how to respond to an email from a student asking how to get into the games industry. Sounds normal and noble – right? The issue was – we had no idea what the student was studying, what they were looking to do, and where they wanted to be! Were they an artist? Designer? Programmer? Were they looking to get into console games? Indie? Mobile? Did they have any experience with internships, or side projects, or did they just think it would be neat to be in the games space and wanted to know how to get in? Sadly – this is not an uncommon mistake that we run into and I often find myself emailing the person back to get a better idea of what they are doing, and really getting at. Once I hear back with the pertinent info, we can then start to have a true discussion about their future in games. Seems pretty straightforward – right?

So – why am I writing about this? It’s to ask those of you who write in with the question of “How to get into the games industry” to help me help you! Give me something to go from so that I can answer thoughtfully. Remember, I’m getting dozens of these requests, and not only does what you ask leave an impression, but how you ask, and do you respect my time in responding, does too. The more info you give on your background or field of study, the better our answers are going to be. We may even have been, or I can put you in touch with someone who has been exactly in your shoes (or damn close) to relate (thus helping us, help you). Now- that does not mean you need to send us your whole life story, or share more than you want to (or need to)! What it does mean is that you have to give us something to go from. Are you still in school? What year? What is your major? Have any previous internship experience? What are you working on now – either in school or out? Where do you see yourself- or what would you like to do? There are simple things that you can share that will ensure you get the best answer possible and maybe even a little practical advice. Will it bring about world peace? I’m going to say probably not. But, it may give you some insight and leg up on how to reach your goal of being in the games industry. Because let me tell you – it’s awesome, and I cannot imagine being anywhere else.

Until next time…

bridge

I spend so much time talking about how to get a job – but never about how to leave a job. Sometimes that says just as much about you as a person as your tenure with a company. If you have been in the games industry for any amount of time – you either fortunately or unfortunately have had to leave a job, a company or a project. Sometimes it’s for greener pastures, and the move was instigated by you, but sadly sometimes you might be laid off, or even terminated for whatever reason (not getting into that in this post). Leaving a job is never an easy thing to do. There is always going to be some fall out- leaving close friends who started out as co-workers, leaving a project that you loved or even hated, and leaving what you know to go to something that is unknown. Perhaps there is relocation involved so a new city is coming into play, or maybe it’s just time to try something new – will you be successful? All of these can factor into some stress and anxiety at the job. I’m here to share an adage that my first “real” boss shared with me. She said to me, “Angela – people remember how you leave a company, not how you came into a company.” Huh? Whaaaaattt? That always struck me as an interesting thought. How can people not remember how you came into a company? I thought first impressions mattered most.

Here’s where that thought proves wrong. People always remember how you left things. Did you leave things undone? Did you dump a ton of incomplete work on your co-workers? Did you start to speak really poorly of your boss/co-workers/company? Are you the person who used to come in and work and get things done, and now you are more concerned with getting your iTunes library off of your computer, even though you still have two weeks before your actual leaving date? Are you being a punk? Do you now look at your co-workers, who up until two days ago were really talented people, but now are bottom feeders at that crap company that you used to work for? Not cool! So not cool.

Another way to sour your last adieu is the ever popular “goodbye email.” I’ve read many of these in the 15-plus years I’ve worked in HR. Some are funny, some are sad, and other just make the writer look like a tool. My absolute personal favorite, and they don’t happen that often, but when they do – oh man – they are good, are the goodbyes that casually refer to “some people,” or “you know who you are” What? My advice is to keep it short, keep it sweet, and if you have to give a shout out to someone- do it in person. Go up to them and thank them in person with a handshake. It’s more meaningful, and it also means that you care enough to make sure you told that person to their face that you were appreciative of their support, honesty, whatever it is. Thank you should mean something.

In sports they always talk about finishing strong. That is how you want to leave company – on the best terms possible. Be gracious, be kind, be the best version of yourself. I’ll say it again- we all work in a VERY small industry. Everyone knows everyone. People have long memories. It would be a bummer if the you getting hired in five years misses out on a great job, because the you that you are today is a punk when leaving a job. The last two weeks – because you have given proper notice- (another “DO” on everyone’s list) should be when you tie up loose ends, complete those lingering tasks, and complete what you were supposed to get done- to the best of your ability. It’s about building bridges for the future, not burning them, keeping connections going, not shutting them down, and by all means leaving a door open, as you just never know where the road will take you, or your previous co-workers.

Until next time…

Office Space, 20th Century Fox (1999)

Office Space, 20th Century Fox (1999)

Hiring is always a battle of good and evil. It’s trying to find the best candidate for the spot. Hiring managers anguish sometimes over which candidate to ultimately hire. It’s not a decision that we at Insomniac Games take lightly either. A lot of time, energy, conversation, training and money goes into every new hire here. And when its right- it’s like the clouds part and the sun is shining, birds are singing, and flowers are popping up. And when it’s wrong – and everyone makes a wrong choice once in a while, it can be like “The Shining” (kidding – it’s never been that scary here). But that’s a story for a different day. We’re here to talk about the initial application you submit for your dream job and what happens on our side once you hit submit when applying through an applicant tracking system. Yes, its resume and reel review time!

We recently had and opening to fill in HR. Our HR Assistant/Front Office position was vacant and we needed to find a qualified candidate. And so the recruiting process began; we went through all the questions about what would best fit our group, what skills we were ultimately looking for, and what role this particular opening would fulfill. We reviewed the job description, making sure to hit all the key responsibilities, chose assessment questions to help us assess relevant skill level and experience, and then waited. We did not have to wait long. Resumes came rolling in, in classic fashion. We saw candidates that were qualified, over qualified, under qualified and then not qualified at all. The worst offenders were guilty of what I’ll kindly refer to as application SPAM. APP SPAM is applying for a job the candidate is not really interested in or qualified for – case in point the environment artist or the game designer that applies for an HR Assistant/Front Office Administrator. WHY? Why would you apply to an HR job when what you really want is to be an artist or a designer? That has never really made sense to me and yet, it happened repeatedly throughout our most recent hiring process. I have heard hiring managers lament the strange candidates they get, and I have moved candidates from one job posting application to another when they have accidentally applied for the wrong position, but I’ve never really seen blatant random applications like this. We had animators apply, artists apply, and marketing people apply – for an entry level HR spot. Don’t get me wrong – HR IS where it’s at – but just because you want to work in games, heck, just because you want to work at INSOMNIAC GAMES, doesn’t mean you should apply to every position we have available. With a shotgun approach you’re only going to end up shooting yourself in the foot! Case in point – those people who thought – “Oh man- once they see my resume – they are TOTALLY going to see the talent here, and offer me a job regardless of what position I applied for”. Unfortunately, what actually happens is that you screwed yourself out of being an Insomniac job candidate for the next 12 months.

rejectWHAT?!?! Yup, you heard right. Why? If we reject your application, as being unqualified, we won’t review your resume for another 12 months. Think we’re taking a hard line? Perhaps we are but this is what it looks like on our side of the fence…we are going to see that you applied for HR, and art, and animation, and programming – all just hoping to get your resume seen by someone – anyone. What it shows us is that you are confused and perhaps a spammer of resumes. Did you read the posting? Did you really think that your skills were a match for the job? I’m not talking about the people who apply for a gameplay programming spot and also apply for a mobile gameplay spot. These jobs are similar and clearly have some similar skills and knowledge overlap. I’m talking radically different skills for each job. I don’t hire a plumber to work with electrical wiring in my house… even if s/he is an AMAZING plumber. Here’s what ultimately matters most: Do you have the skills to do the job? Is this the job you want to have? Did that artist really want to be in HR? Nope. Not when their objective stated – “to be a part of the Art team at Insomniac Games.”

The point is this, we want to hear from you, when our job openings match your skillset. Be a sharpshooter, not a shotgunner.

Until next time….

ExamIt’s a common question that we get a lot at shows and from candidates themselves… “What is the deal with the test? Why do you test?” Or “Hey, I’m a senior – why should I have to test?” Well, here are a few reasons why Insomniac tests and what we hope to get from the test itself. Other companies certainly have their own reasons, but here are a few of ours. As I’m sure you have noticed, video games are a VERY collaborative process. When you submit a reel or portfolio, the work represented could come from multiple sources. There could be four or five artists working on one level together. There could be a designer, a scripter, a systems designer and a creative director all in one small section of the game. So how do we know what you did? How can you show your amazing skills to us – if there are so many cooks in the kitchen (or so they say)? One of the reasons we test is to see what YOU can do. Not what your neighbor did (or for your benefit) did not do, and to see how well you can take direction, given a set of instructions. Do you need a lot of direction from a lead, so we have to give you too many hints or info? Or, can you fly on your own? Maybe the position is too senior for you? These are all things that we look at; not to mention the time frame. We give you a week or two to work on our tests- depending upon the discipline. One thing we learn is if can you budget your time and meet deadlines. Now that I’ve told you all our secrets, I’ll let you in on another one. We also test so that everyone has the same experience in the interview process. What does that mean? It means that everyone is on a level playing field. You got the same chance, the same test, and the same way to prove yourself as your fellow candidates. No one is getting better treatment because their last game was a Metacritic darling while you were just happy that Metacritic decided to ignore your company’s last effort. Again, it all goes back to you proving what YOU can do. What are your strengths and what are your weaknesses – because we all have a bit of both. Our goal is to do our best to level the playing field and to make sure that we get the best candidate for our team regardless of their last game, last studio or how many years’ experience they have!

So you have applied, and you got this test from us, and you see that you have two weeks to work on the test. Great! Now what? You already have a full time job, you are trying to change studios, and you just got this from us – trust me, we know – it’s stressful and it’s time consuming. It takes a lot of energy and thought and creative powers to work on these tests and we really appreciate everything that goes into our tests from you. We know that this may mean longer nights, or a Saturday or Sunday spent working on this project, but for us it’s the person that we are going to be working with for the next however many years! Interviewing is a time consuming process for us as well. Hiring managers have to look at resumes, send tests and then review tests, have phone screens, have on site interviews, and then work with their teams to sort out if the candidate is right for the spot… multiple times for just one position. It takes a lot of time and often resources to hire someone; but our thought is that we’d rather make sure we have the right person in the right spot than make the wrong hire. That does not mean that we bat a 1000 all the time, and that is why we have our 30/60/90 review period, but we take the time to really invest in the process and hope you will too!. Thanks and until next time!

It’s been forever since I last wrote. No excuses. Just got busy. Maybe that is an excuse in itself- but I’m really working on getting back into the blogging game, and sharing a bit of my small corner in Insomniac Games with the rest of you. This one should be exciting- especially for my first post in over a year (ouch!).

When I say to people that working in HR in the entertainment industry, let alone in games, is always entertaining, it’s ALWAYS entertaining. There is never a dull moment, and there is never a day that is the same. When one works with creative souls, there are always interesting events. But, let’s set the stage for this nugget of information. We had a candidate come in for an on-site interview. This person had passed a test, and had already phone screened with a member of the team. We had high hopes for this candidate! I met with said candidate, thought they were lovely, and very excited (maybe a bit nervous) about the interview. Not bad things in the least. As a footnote – being a bit nervous about an interview is a good thing… it keeps you on your toes. What you want to avoid is the paralyzing nerves that give you sweaty palms and make you stutter when you try to talk. But, back to the candidate. He interviewed well with the next group of interviewers. Then things started to go south…. There was an off color comment. Then a few f-bombs, followed by a few more inappropriate comments about the previous set of interviewers (ie now potential new coworkers). And just to add a cherry on top- a few more f-bombs – just for fun. What happened? Where was this going? What happened to the pulled together candidate that was presented at the beginning? MAYDAY! We are going down in flames. BIG TIME.

Needless to say – the candidate took himself out of the running, due to his complete lack of professionalism in an interview setting, and for his unprofessional comments. If he felt THAT comfortable in an interview – what was he going to be doing or saying if hired? I’ll be the first to admit- and if you have worked with me- I have dropped a few f-bombs in my time, but I would never do that in an interview. And neither should you. There is still such a thing as interview etiquette and it has its place. We work in a creative space, and with that comes a certain amount of latitude. I would jump out of a window if I worked in a corporate environment, as would many of my co-workers, but there are still a few boundaries. Treating your interview and your interviewers with respect is one of them.

Until next time…

It’s been a while… way too long- sorry about that. Where does the time go? I feel like we just got back from our year end break, and here it is almost Memorial Day. (Notice I’m giving props to the fact that we close for the last two weeks in December? Nice- right?) So here we are – almost the end of May, with summer right around the corner. Summer makes me think of BBQ, hot days, the beach, and interns. Yes… Interns. Summer is the time for those eager college students to descend upon our studio, and begin what is known as their internship at Insomniac Games. Internships here typically run from mid May to mid August/September – depending on when students return to their respective schools. But I’m getting ahead of myself. This blog post is to talk about internships, how we approach them here, why we do them, and then some other bits as well.

So what is an internship here at Insomniac? Internships are opportunities for students to come in and dip their respective toes into game development for 8 -10 weeks. We require that all our interns be students, and they must be returning to school the following fall. Not all programs are set up that way, and programs will vary –but this is our criteria. It’s the only hard criteria that we have. There is no GPA qualifying average, there is no requirement to receive course credit for your time here, and the school that one is returning to, does not have to be a gaming school. We have students from all walks of education apply, and we like the diversity that this brings. But you are probably wondering what does one do during an internship? You get a chance to do what everyone else is doing – work on a game. You are not pushing papers, you are not getting coffee for anyone other than yourself, and you won’t stand in front of the copy machine all day (who uses paper anyway). It’s not going to happen! We firmly believe in settling interns in with their respective teams and giving them real tasks to do. You will have deadlines, you will have work that you are expected to generate, and we expect it to be stellar.

So why an internship? Why not kick back, and enjoy the summertime? Well- you could do that. I did that. I’ll be honest. But I think students are a bit more savvy these days than when I was in school. An internship is a perfect way to get some real life experience under your belt, and help reduce that brilliant catch 22 of – you need experience. How do you get experience if no one will hire you? Taking an internship will also afford you the opportunity to make real industry contacts. Who better to recommend you to their industry contacts than your supervisor or a co-worker when you are looking for work after graduating? They can speak about all the great things you did, how fun you were to work with, how seriously you took your duties… and bingo! A door has been opened.

Here, we also have a really strong track record of hiring our interns after they have graduated. Several of our interns have returned to us for full time spots, and we love that. It’s the best possible scenario, to be honest. It’s a new hire, but one that already has some knowledge of everything, and everyone in the studio. One of our former interns Rowan Belden-Clifford just this week had his first press interviews and helped with the announcement of our Facebook adventure, “Outernauts”. It was a very exciting moment for us as a company, I hope for Rowan, and for me personally as the spearhead for our internship program. Good things do come out of internships! We have had the opportunity to hire an intern into every department that that has had interns in recent years: Art, Animation, Audio, Community, Programming, and Design. It’s a really rewarding process for us, and I hope for those that we have hired, as well.

So, internships- get them if you can, make them work for you, and you just never know where the road will lead.

Until next time…

Insomniac Games’s HR guru Angela Baker blogs about working in the industry, getting jobs, dealing with recruiters and all sorts of other cool things that are great to know if you are considering a career in the gaming industry. Here’s her latest blog!

My Story: How I got into Video Games (or at least in the building)

Often at shows, or in chatting with candidates here at Insomniac, people ask “How did you get into the game industry?”  It’s becoming more and more a common question – and I’m not sure if I should be flattered or confused by it.  Is it because I don’t seem like the typical gamer (I’m not- but what is that today anyway), or is it just because there is a lack of information on how one really does break into the industry?  I will be the first to say I am not involved in the creative aspect of the games- I don’t program, my art skills are laughable, and if asked to design anything – I would break out in a cold sweat.  But I do love to work with creative people, and I knew that I could handle the world that is game development.

In a nutshell this is how it went down: Graduated from college (Go Gauchos!), and was working a job at a dept store- my college degree being put to such challenging work as folding, and hanging.  I went to my college roommates wedding, and reconnected with an old friend from school.  After much complaining on my part about how my job was awful, she recommended I get in touch with her company’s HR placement branch.  This was the early days of email- I had to ask a friend to help me email my resume to the recruiter! (I forgot the .com part).  After going on two different interviews, one was great, one was terrible – I was hired by one (clearly the one that went well!)  I was officially hired as the Departmental Assistant aka Front Office Person!  But it was the entry (entry, entry) position in a field I knew I wanted to get into.

After being a sponge for four years and learning all I could, a contact that I worked with, suggested I interview for an open position at a game publisher.  She was conveniently helping with the placement, and wanted to know if I would be interested in taking an interview. Sure!  What have I got to lose!  So, I faked being sick with food poisoning, and went on an interview.  After an interview or two (or five), and meeting with my first SVP, I was hired.  Taking a step up in title and responsibility at this new company – I was afforded the opportunity to learn from some of the best in the business.

After 2+ years at that company, knowing that my time was at an end, and having made the decision to start looking, said company made it easy – they laid me off.   I will say it right here and right now – it was awful when it happened.  The panic, the questioning of one’s worth…the whole thing.   It’s that thing of knowing you need to break up with someone and then they go and beat you to the punch and break up with you!  The nerve!  I will also say “A HUGE Thank You” as well.  It was one of the best things that ever happened to me.  It made me realize that there are lots of great companies out there and you just have to find your place.  Anyway, back to the job search.  I had a bit of time before I would find myself living on friend’s couches when a former coworker recommended a position at a network.  Sure – again-  what have I got to lose?  It was a creative environment and sounded like a challenge.  I was busy putting my resume out to various creative outlets – and thru another friendly contact- I sent my resume to Insomniac Games.  I knew full well they did not have an opening, but it was a company I admired, and had heard nothing but THE BEST about.  I made contact (with my now current boss), and asked to be kept on file – just in case anything changed.

Fast forward about 10 months- lots of work at the network, with a group of amazing HR professionals –  lo and behold, through another networking group that I belonged to, I found out that Insomniac Games was looking for an HR rep!  So I reached out again to the Head of HR, interviewed, met with Ted, and have now been here almost 5 years.  I still feel lucky to be walking in the doors every day.

It’s a bit more than a nutshell, but the point of all of this is connections and networking.   Most of the professional opportunities I have been afforded have been through networking with former coworkers, contacts at companies I had business with, friends, classmates, etc.  It’s all about making those connections work to your advantage.   Take every opportunity you can to connect with people, put a face with the name, and always remember to leave a good impression.  We work in a very small industry, and people remember having a positive (or negative) experience.

I honestly cannot recommend enough keeping in touch periodically with the people who you used to work with, and using networks to keep tapped in. Make sure you have a professional network, and a professional profile that can be looked at (like Linked In).  Also join groups- WIGI, your local IDGA, or be involved in the local community of gamers.   You just never know where your next (or first) opportunity is going to come from.

Until next time…

Is it the most wonderful time of the year?  I think it might just be.  It’s GDC time again!  How does this happen?  It seems like we just closed the booth, packed it up, got the labels on the cases, and walked out of the Moscone Center in the rain… and before you know it – UBM is asking for hotel reservations!  No joke I got the advanced reservation list of hotels for 2011 – on July 26th … in 2010.

As I write this, our booth has been verified as “delivered”, we have electrical, carpet, furniture, and a great reel  to share with everyone.  Our production art team has been hard at work, with Chris to make this one memorable!  I hope you will stop by to check out the magic, and to say “hey” to some of the hard working Insomniacs that I get the privilege of working with on a daily basis.  Our booth is in the Career Pavilion – Booth #2536, and I’ll be there to answer questions and share a bit about Insomniac and our culture.

I get a lot of questions at this time of year about how to apply for open positions, how our process works, why we don’t actually physically take resumes or reels, and what happens when we give you the web link to apply to.  We use the web link application for several reasons… but I think the most important is that it is the green way to go.  We as a company are really trying to be as green as possible, and shipping back to the office 300 lbs of paper and plastic that eventually will be recycled is not very ecologically minded.  We also have had the unlucky misfortune of having our giant box/es of resumes and reels get lost in transit.  It was an unfortunate event– one that we certainly learned a very hard lesson from –and one we are not eager to repeat.

Two reasons down, two more to go!  I don’t know about you – but paper can get lost on my desk, in the office and certainly when it’s being given to three or four people to review.  If we get an electronic application/resume/reel we can have multiple people looking at a candidate at the same time, and we won’t lose it!  And we can always come back to the document if we think a new position is a better fit for a specific skill set.  And one of the last reasons we do this is to actually save you.  How much easier is it to get a business card from us and write a quick note on the back of it, than to have to carry around 75 copies of your resume?  That is what I thought!

So now you have our card, you have our on-line application link in your hand, and you are ready to submit… but you pause and say “What happens when I hit submit?”  Excellent question!  We take recruitment very seriously here – and one that we work on EVERY day.  Once you hit the submit button, your resume and application are queued up for us to review.  We typically download resumes once or twice a day, and begin the task of parsing them for hiring managers.   We check for duplications, and then begin the process of looking at each and every application.  It’s a VERY time consuming process… but one that we take on with excitement as you just never know what each new application holds.  You could be the EXACT candidate we are looking for.

After each application and resume is looked at, if the skills and background are what we are looking for to fill the open position – the resume is sent then to the hiring manager.  At that point several things could take place.  You could be asked to take a test, we could schedule a phone conversation, we could have you come in the office.  It all depends on the position.  But one thing that does not change – we do review each and every application.  We typically get around 10,000 resumes a year… so that is a lot of reading!

One or two words of advice about applying for a position.  Carrie (our Chief People Officer) and I like to call it the 80/20 rule.  If 80% of the job sounds like the skills that you have, and 20% scares you to death… I think go for it.  Please don’t reverse this though!  If 80% of the job is stuff you have NEVER done, and 20% seems manageable… then I think you need to wait for a position that better suits your current skills, not those you hope to have one day.

I hope this sheds a little light on how we do what we do…and also reiterates how excited we are to see some of you at GDC!  I think it’s going to be a great show, and I do hope you drop by Booth 2536 and say “hey”… and check out Chris in a blond wig… oh yah, I said it!

Until next time…