BLOGCAST

Hey all! Just a super quick update to remind you about this Friday’s stream, wherein Liz will be giving a systems design overview. Spreadsheets galore!

As for the project itself, I’m in maddening bug-fixing mode, trying to get all the annoying little bugs sorted out. It isn’t particularly glamorous, but it is certainly time-consuming! I feel kind of like Annette does here:

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And don’t worry, we haven’t forgotten about the name of our possum friend, we’re just still waiting to hear back on the all-clear. This weekend is also IndieCade, one of my favorite independent games festivals, and I’ll be reporting back on my adventures there next week! Stay wonderful!

~ Lisa

Life is filled with so many things to achieve. Liberty, happiness, and Achievements!  Well, Sunset Overdrive has 64 of the latter and we give you a run-down on a portion of them you’ll be attaining. But, we thought it’d be a great way to also show off some of the faces behind the game. These are the people who have been working incredibly hard to bring you a fantastic gaming experience. Well, except for one of them. They were really, really lazy most of the time. Full list of Achievements here. Full info on Saturday’s live-stream and fan-event here.

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Between you and 1,000 shiny new Gamerpoints is 64 Achievements to slay in Sunset Overdrive. Want to know what they are? We’d assume so, since you clicked this link. So, let’s just stop the tibber-tabber and get listin’!

A Challenger Appears Complete 10 challenges with at least a bronze rating. 10G
Second Place Complete 30 challenges with at least a silver rating. 20G
The Champion Complete 50 challenges with a gold rating. 30G
Perfection Complete an optional Night Defense without losing any of your Overcharge. 10G
Replay Replay any Mission and complete it under par. 10G
Not the Boss of Me Replay the final mission and defeat the boss under par. 10G
Chaos in the Old Factory Survive Chaos Squad in the Old Factory District with at least 150 Chaos. 25G
Chaos in Little Tokyo Survive Chaos Squad in Little Tokyo District with at least 325 Chaos. 25G
Chaos in the Harbor District Survive Chaos Squad in the Harbor District with at least 750 Chaos. 25G
Chaos in Downtown Survive Chaos Squad in Downtown with at least 1625 Chaos. 25G
The Floor is Lava Chain together 100 traversal moves without stopping or touching the ground. 10G
Orange Soda 5,000 OD’d massacred. 10G
Orange Soda II 15,0000 OD’d massacred. 25G
Grind Kills Kill 100 enemies while grinding. 5G
Bounce Kills Kill 100 enemies while bouncing or while in the air. 5G
Trap Kills Kill 500 enemies with traps. 5G
Flung to Safety Kill 100 enemies by flinging them into danger using the Springboard Trap. 10G
Stylish Kills Kill 500 enemies while at Style Level 3. 10G
Grind Melee Melee 50 enemies while grinding. 5G
Let Me Count the Ways Burn, Shock, Freeze, or Enrage 1000 enemies. 15G
Favorite Upgrade one of your guns to Level 5. 10G
Many Favorites Upgrade ten guns to Level 5. 20G
I Like Them All Upgrade 20 guns to Level 5. 30G
Amped Up Equip five AMPs on your character at the same time. 10G
Over-Amped Earn an Amp upgrade in Chaos Squad. 10G
Mixology 101 Collect 20 Amps from Floyd. 15G
Out of Stock Destroy 250 Overcharge XT vending machines. 10G
Crash Landing Destroy 25 Fizzco Blimps just because you can. 10G
Badge Earn a badge. 10G
Overdrive Unlock an Overdrive. 15G
More Overdrive Unlock at least one Rank 4 Overdrive. 25G
Intel Collect all 40 Smartphones. 20G
Explorer Find all 20 secret sightseeing locations in Sunset City. 10G
Big Brother Destroy all 150 Fizzco security cameras. 20G
Wire Tapping Eavesdrop on nine conversations by hacking into satellites. 10G
It’s Art, Ok? Deface 40 billboards with graffiti. 10G
Shoe Closet Collect all 150 shoes hanging from wires. 20G
What’s Your Sign Collect all 150 Overcharge hologram signs. 20G
Hot Air Collect all 150 Fizzie balloons. 20G
Litter Collect all 150 scraps of toilet paper. 20G
Who is Sending These? Loot 25 emergency supply drops. 10G
Going to Need a Bigger Closet Collect 250 fashion items. 10G
Can’t Commit Equip one piece of clothing from each Faction at the same time. 10G
The 0.1% Spend at least 25,000 Overcharge. 10G
Overachiever You earned an achievement. 5G
Appreciation Watch the credits all the way through. 10G
I Should Get Paid For This Beat Insomniac QA’s high score of 534, 080 on the Challenge “Buck’s Revenge.” 25G

Spoiler Alert

These next few have some story elements in them, so divert your eves now cuz’ spoilers. (if you want. We’re not being pushy.)

Not So Secret Ingredient Get to the bottom of Fizzco’s corporate secrets. 20G
Roleplay While Roleplaying Reach Level 99 in Ignatius’ epic RPG campaign. 10G
Vat Pack Rat Upgrade the Overcharge vats at every Fort. 15G
Ultimate Collection Liberate all the comic books for the comic book collector. 15G
Defender of the Realm Clear Fargarthia of a hidden evil. 15G
Revolutionary Take back Sunset City for the misfit survivors. 15G
Equal Opportunity Complete a quest from every faction. 20G

There are actually 10 Secret Achievements, as well. But, we’re not going to put those here because that would defeat the whole point of them being a secret.

Some things are still sacred, okay?

What would life be without the challenges? A cake-walk, that’s what. Which, actually sounds amazing, BUT THAT’S NOT THE POINT! Well, Sunset Overdrive’s got its fair share of Challenges, as well. Find out all the details in this weeks episode of Sunset TV. Also, see some sweet fan-art and find out if Chaos Squad can support fewer than 8 people at a time. Get watchin’!

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Ahoy ahoy, humans! Thanks for stopping by! In last week’s stream, we started doing a color pass process on all of our game elements to help them stand apart in the order of what is most important for the player to notice to least important.

You can check out the before and after versions of the grassland area below

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As I mentioned in the stream, this is one of those polishy things that you can do with your game towards the end when all the art assets are mostly finished.

October’s going to be a wild month for streaming, as a lot of stuff is going on that might disrupt our schedule. Here’s the plan for the next couple of weeks:

That said, the schedule this month is full of adventures, so let me give you a preview

  • Oct 3 (that’s this Friday) – the community team is out and about the whole day, so there will be NO STREAM this Friday. A thousand tears!
  • Oct 10 – Liz, who I introduced in last week’s devlog, has graciously offered to do a systems design tutorial during this week’s stream. If you are curious about game balancing, you should come check it out. Though, fair warning, there will be spreadsheets involved.
  • Oct 11-12 – this weekend is Indiecade, and though we won’t be streaming, Lisa’s going to record her adventures at her favorite independent games festival, and promises to share it with you in subsequent weeks.

Meanwhile, the team is plugging along fixing bugs and polishing up! We’re trying not to stress out if everything’s not perfect, but, you know.

C-C-C-COMBOOOOO! Combos are fun, which is why we have them in Sunset Overdrive. Today, learn how the Combo COunter is going to be your best friend. Also, prepare to break the news to your best friend that you have a new, virtual best friend. That’s going to be rough. And, finally – we say BAD WORDS! Because we are edgy. Enjoy!

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Greetings all! If you missed last week’s stream and have been a fan of Alex’s music so far, you should definitely check it out as it’s another in-depth music composition stream. We’re still waiting on that possum name, so you’ll have to be patient a little longer! During the stream, Alex mentioned he’d write up a little more in-depth about how to do clean looping in a song, so here it is:

Okay! When I normally render out looping music, I use Logic Pro’s realtime bounce and select “Bounce 2nd Cycle Pass”. This usually works really well for me but sometimes, it does not. In that case, this is how I usually make perfectly looping music. When you bounce the audio for the song, make sure it loops three times in a row. Take the audio file and make sure whatever program you’re in is working in the same tempo. Then chop the audio files so you have the three loops separate. Make crossfades between loop 1 and 2, and loop 2 and 3.

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These can be two or four beats long, and should usually be an equal gain crossfade. Make sure the crossfades cross the edits in between loops equally, and that both crossfades start and end at identical points in the song.

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Then select loop 2 (the one one in the middle) and bounce it out! You should have a loop that has no clicks or pops.

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Tomorrow’s stream is going to be about art and color, as we’ll be showing a process for color correcting all the game elements in such a way that the most important entities on screen read first. It’s a late-project sort of process that should be interesting to the artistically curious among you.

In general, things have been flying along as art and music and sound start wrapping up. I am neck-deep in bug fixing and making sure all incoming assets get hooked up properly, and it’s been a very busy time. We’re now putting in things like cleaned up tutorial speaker icons:

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Or cleaning up the “break” animations on the various trees in all the areas.

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And adding extra decorative elements to the areas that aren’t interactable but provide some background visuals to spice things up.

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Since things are very busy on the bug-fixing end, I’m getting some much-appreciated extra help from fellow Insomniac designer, Liz England, who will be assisting with balancing the game. Perhaps in the future we’ll do a stream all about designer balance spreadsheets! :D

-Lisa

bridge

I spend so much time talking about how to get a job – but never about how to leave a job. Sometimes that says just as much about you as a person as your tenure with a company. If you have been in the games industry for any amount of time – you either fortunately or unfortunately have had to leave a job, a company or a project. Sometimes it’s for greener pastures, and the move was instigated by you, but sadly sometimes you might be laid off, or even terminated for whatever reason (not getting into that in this post). Leaving a job is never an easy thing to do. There is always going to be some fall out- leaving close friends who started out as co-workers, leaving a project that you loved or even hated, and leaving what you know to go to something that is unknown. Perhaps there is relocation involved so a new city is coming into play, or maybe it’s just time to try something new – will you be successful? All of these can factor into some stress and anxiety at the job. I’m here to share an adage that my first “real” boss shared with me. She said to me, “Angela – people remember how you leave a company, not how you came into a company.” Huh? Whaaaaattt? That always struck me as an interesting thought. How can people not remember how you came into a company? I thought first impressions mattered most.

Here’s where that thought proves wrong. People always remember how you left things. Did you leave things undone? Did you dump a ton of incomplete work on your co-workers? Did you start to speak really poorly of your boss/co-workers/company? Are you the person who used to come in and work and get things done, and now you are more concerned with getting your iTunes library off of your computer, even though you still have two weeks before your actual leaving date? Are you being a punk? Do you now look at your co-workers, who up until two days ago were really talented people, but now are bottom feeders at that crap company that you used to work for? Not cool! So not cool.

Another way to sour your last adieu is the ever popular “goodbye email.” I’ve read many of these in the 15-plus years I’ve worked in HR. Some are funny, some are sad, and other just make the writer look like a tool. My absolute personal favorite, and they don’t happen that often, but when they do – oh man – they are good, are the goodbyes that casually refer to “some people,” or “you know who you are” What? My advice is to keep it short, keep it sweet, and if you have to give a shout out to someone- do it in person. Go up to them and thank them in person with a handshake. It’s more meaningful, and it also means that you care enough to make sure you told that person to their face that you were appreciative of their support, honesty, whatever it is. Thank you should mean something.

In sports they always talk about finishing strong. That is how you want to leave company – on the best terms possible. Be gracious, be kind, be the best version of yourself. I’ll say it again- we all work in a VERY small industry. Everyone knows everyone. People have long memories. It would be a bummer if the you getting hired in five years misses out on a great job, because the you that you are today is a punk when leaving a job. The last two weeks – because you have given proper notice- (another “DO” on everyone’s list) should be when you tie up loose ends, complete those lingering tasks, and complete what you were supposed to get done- to the best of your ability. It’s about building bridges for the future, not burning them, keeping connections going, not shutting them down, and by all means leaving a door open, as you just never know where the road will take you, or your previous co-workers.

Until next time…

Just when you thought Sunset Overdrive couldn’t possibly have more ways to customize your character – we throw the Overdrive System at you. We are a bunch of jerks. But, jerks who will let you know what this mysterious system is. Also, we reveal the winners of out Costume Design contest and reveal the MEANING OF LIFE! Busy episode!

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Hey Outernauts! 

Stephanie here, letting you know some VERY exciting news!

We have a new update that is available for you to download RIGHT NOW on your iPhone or iPad!

This update contains our new Arena PVP Tournaments!

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New MULTIPLE Global Chat Rooms!

Plus a bunch of other new features! Wanna know what else it contains? Read the list below and I look forward to seeing you out and about in the Galaxy!

What’s New in Version 1.2.4

  • Trials
  • Fuel Efficiency Tech Added
  • Daily Gift from Outernauts HQ
  • Improved Announcements
  • Mod Support & Player Titles
  • Special Events
  • Crystals can be sold
  • Mute option added to global chat
  • Prismatic crystals added
  • Performance Improvements
  • Added minor UI improvements