This is the time of year when my frequent flyer miles get a BIG boost. After the holidays you say? Yup. After the holidays. Its internship and job fair time my friends. That means that I’ll be hitting the streets of lovely cities like Seattle, San Francisco, Dallas, Los Angeles, and Toronto to name a few. This means that my suitcase gets unpacked and repacked on a regular basis, but it also means that I get the privilege to meet so many of you in person. I think there is nothing that beats an in person hello and having a little conversation with a potential employer or employee.

job fair

That being said, I’ve been to some amazing job fairs (Thanks DigiPen for doing it so well in January! You ROCKED!), and there have been some less than stellar ones as well. While only the school or company that actually sponsors the event can control the majority of the factors, there are several steps that any individual can take to get the most out of the fair or event and have it be successful for them on a personal level.

First step is do your research! Events and job fairs post who will be attending. READ IT. Use that crazy thing called a computer to Google the company/studios attending if you are not 100% sure who or what they are. I love (not really) when people come up to me and say “I love Jak and Daxter!” Their enthusiasm is real, but sadly they are talking to the wrong company (FYI that would be Naughty Dog). So know who you are talking to, and about what. Also resist the urge to say “So what do you do” in regards to what games we make or ask “What jobs do you have available”. Our website does an AMAZING job of letting viewers know what games Insomniac is responsible for and our open positions. All it takes is a few clicks and you will be well informed!

Secondly – it’s ok to be excited and nervous when talking to a stranger, since that is what we are when we meet. But I have not cured cancer, no Nobel Prize is sitting in my office, and I’m not a rock star. I’m just a really lucky person who get the privilege to represent a fantastic company at fun events. No need to be nervous. We are as excited to meet you and talk about cool things, as you are to meet us. So just remember- I’m a little nervous too, but cannot wait to share what we as Insomniacs are all about.


Next – resumes vs business cards. Not sure why schools still do this – but they tell students to come to job fairs and events armed with two reams of paper resumes, AND business cards, along with a slew of other items like laptops, tablets and backpacks. It’s got to get heavy! I know students occasionally want to get opinions on resumes, and some companies still take paper resumes at events and job fairs, but we don’t. For a few simple reasons, it’s not very green (something we as a company firmly believe in) and I’d hate for your resume to get lost in the shuffle as we pack and crate up our booth. It’s always better to apply online! Online submissions allow us to have multiple hiring managers check out your resume and that speeds up the process. So please don’t feel we are rejecting you or your resume. I just want to make sure that your resume actually makes it to the right people and in the right way.

Last bit of info for this post – we really want to talk with you. It’s why we came! It’s why we went through airport security in our socks, it’s why we braved a plane ride, and got a rental car. We want to talk with you. But we also have to talk to all the other people lined up behind you, and eventually the event will shut down, and then we have to pack up and do it all again in reverse order. So please don’t take it personally if we have to keep things moving. I just want to make sure that we get the chance to say hello to everyone. If it’s a little slower, by all means stay and chat, but if there is a huge line, we do want and need to get to everyone. We may not be able to have a long discourse on Ratchet’s background or how Merryn knows how to build a submarine, but we do want to answer your top two or three burning questions.

Hope this helps share a bit of our side of an event, and how to be prepared for your next big career fair, or event.

Until next time…


Hi Everyone,

As you know from last month’s Moonlighting with Insomniac, this year we’re focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, WIGI Engineer, Sharan Volin.

Sharan has been programming games for the past decade. After an 8-year web development career, she went back to school for a second Bachelors in Computer Science (Games) at USC. With her Actionscript background, she worked on many web and Facebook games, including Shrek the Third for Activision and National Geographic: Dogtown and Mavis Beacon games for Collision Studios.  In 2013 she started at Electronic Arts in Los Angeles (Danger Close) to do UI Programming in Scaleform for Medal of Honor: Warfighter and Army of Two: The Devil’s Cartel. She’s been focused on UI programming ever since.

After a short stint on a music-based virtual world game, she moved to San Diego to work on the Landmark/Everquest Next team at Sony Online Entertainment. Her most recent project was an unannounced console title for Blind Squirrel Games.

Sharan is also currently going for her third Master’s degree. Through the USC Distance Education Network, she’ll soon have an M.S. in Computer Science.

Please join Angela and I, along with our guest Sharan, on Wednesday, February 3rd at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 2/3/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

Today we’re announcing Song of the Deep – a brand-new Metroidvania-style underwater adventure. In the game, you follow Merryn, a young girl who is trying to find her father – a fisherman lost to the depths. She builds a rickety submarine to search for him beneath the waves.

You can check out the debut trailer for the game here:

You’ll follow Merryn’s submarine on a journey under the sea, exploring an expansive and mysterious world. You’ll discover sunken cities and diabolical puzzles. You’ll upgrade your ship with new abilities powered by a mysterious substance called Tyne. You’ll battle strange creatures who are intent on dragging you further into the depths.

We’ve been secretly working on building this strange and beautiful world and are now excited to share the first glimpse with you!

SOTD_BoneVault SOTD_MerrowRuins_Action SOTD_MerrowRuins_Statues SOTD_SeaGarden

We’re also happy to say that the game will be available on PlayStation 4, Xbox One, and PC. No matter which platform you prefer, you’ll be able to purchase the game physically at GameStop stores (you can pre-order it from them now) or you can download it directly from PSN, Xbox Live, or Steam. Song of the Deep launches in Summer 2016 for $14.99.

We’re looking forward to sharing much more from Song of the Deep in the months leading up to launch. In the meantime, you can follow Song of the Deep on Twitter, Like it on Facebook, or discuss in the forums!

Thanks for all of your support of Insomniac and our games!





From the desk (he still uses a desk, right?) of Marcus Smith, Creative Director, Sunset Overdrive.

I’m among the millions of people out there who fell in love with Rocket League last year. It’s a game that is easy to grasp, but takes real skill to master. I am no master, but I’m still giddy over the course of an entire match. It’s that kind of big, high-action fun that I relish to counter (and complement!) hours spent in other realistic, gritty, or cerebral gaming experiences. Rocket League is a game high on action and reliant on reflex. It’s all about near-misses and sudden opportunities. In short, Rocket League would naturally fit with the world of Sunset Overdrive. It would be a sport the denizens of Sunset City would eventually create for themselves (if they could only get those damn cars started!).

Therefore, it seemed perfectly fitting when we were approach by the fine people of Psyonix, asking if they could do some Sunset related Garage Items. Since this is Oscar season, I’ll go so far as to say it was an honor even being considered. But seeing what they did with the Overcharge Rocket Boost was especially thrilling. The Overcharge bubbles look and sound great. When the booster is activated, you can hear the firing mechanism from the Ahab gun in Sunset. It’s so good! Hats off to our friends at Psyonix. They did a hell of a job.



It’s been an exciting year for us at Insomniac. We started 2015 continuing where we left off with Sunset Overdrive and the Dawn of the Rise of the Fallen Machines DLC. We then moved on to something new and exciting in Edge of Nowhere, our Oculus Rift exclusive VR title. We followed that up with showing the world Ratchet & Clank (PS4) gameplay for the first time and more of the movie (including the great celebrity cast). Sprinkle in a few premium mobile titles and our first PC release, Slow Down, Bull (50% of net proceeds going to Starlight Children’s Foundation) and you have a busy year!

As we do each year, the time has come to take a little break and recharge. We will be on holiday as a studio starting today through the New Year. This means you won’t be seeing anything new from us, and responses on social media and support will be slower than normal. We are looking forward to coming back fresh in 2016 with Ratchet & Clank on PS4 AND in theaters in April, Edge of Nowhere hitting the Oculus Rift after the headset releases publicly… and maybe a few other surprises. Thank you for a great year and we will see you all in 2016!

We leave you with our 2015 holiday card based on Edge of Nowhere concept art.

Happy Holidays!




Hi Everyone,

Happy New Year!!

With the New Year comes a new direction for our interactive blog, Moonlighting with Insomniac, that we are pretty excited about!   2016 will be all about bringing more focus to diversity in the game development industry.  While Moonlighting with Insomniac was developed to give you face time with our recruitment team and ALL of our developers, we are choosing to highlight female developers at Insomniac and have them provide us with their viewpoints/advice on careers in the industry and their particular discipline.


We hope that by featuring the awesome, talented women in our studio we can inspire other women developers both working and aspiring to work in the industry.  This is an open forum where you can come speak freely on the topic.  We’ll be advertising our blogs via Twitter and LinkedIn so if its something you’re passionate about as well – please help us spread the word by sharing, re-tweeting and re-posting.

Our first guest this year is Nina Fricker, Insomniac’s very own Animation Lead.  Nina has been working in the game industry for over 15 years, 8 of those at Insomniac. Up until two years ago her primary roles had been providing rigging and scripting support as a Character TD. Now she is leading the animation department in the North Carolina studio.


Nina Fricker, Animation Lead

As always – Moonlighting is the first WEDNESDAY of the month. January’s will fall on the 6th at 130 pm PT / 430 pm ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 1/6/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject.

Talk to you next year!

-Kerri & Angela


Hey Outernauts,

It is with sadness that we announce the sunsetting of Outernauts for iOS and Android. What does that mean? Starting today, we have removed all in-app purchases (IAPs) from the game. We have also dramatically increased the amount of free Star Gems in the game, so everyone should have a healthy supply of them. Then, on February 1, 2016 we will officially shut down all servers to the game and remove it from the app stores. At that point you will no longer be able to play Outernauts.

We would like to thank the millions of fans around the world who have played Outernauts since its inception on Facebook back in 2012. We have thoroughly enjoyed seeing your passion for the game as it evolved onto Kongregate, and eventually Apple and Android mobile devices. We especially loved chatting with you in Global, and battling alongside you. It has been an amazing experience getting to know as many of you as we did.

The Outernauts universe has gone through many changes over the years. It has been a labor of love for us. We truly cannot thank our spectacular community of fans enough for helping us evolve both the browser and mobile versions of the game. Unfortunately, the current player count cannot keep up with the ongoing server costs. We hope you understand and it will be very hard to say goodbye. We realize there are still passionate fans playing the game daily who invested a lot into it.

Again, THANK YOU for helping us tame the galaxy. Outernauts HQ, signing off.



Why are you shutting the servers down?
The current player count no longer offsets the server and production costs.

How long do I have to play?
You have until February 1, 2016. At that point the servers will go offline.

Will tournaments and Alliance Challenges continue?
All Outernauts functions (except the IAPs via the Loot Shop) will remain until the servers go offline. This includes weekly tournaments, special tournaments and Alliance Challenges.

Will I be able to play the game if still installed AFTER it is removed from the app stores?
No. Outernauts requires a server connection. Once the game is removed from the stores, the servers and game will no longer function. You can remove the app from your device at that point.

I want a refund!
Outernauts was always free-to-play. We cannot give refunds for IAPs and we are giving those who have made purchases some lead time before the servers go offline. All refund requests must be directed to Apple and Google Play directly.


It’s that time again, when Kerri and I hop on and answer any questions that you may have about Insomniac Games, general games industry questions, or if you just want to give us a shout out about something- we’d love to hear it. As always – it’s the first WED of the month, so for December, it’s tomorrow, December 2, 2015. We will be on at 130 pm pt/430 pm et, and we are looking forward to chatting with you. It’s the year end edition, so bring some great questions!

See you then!
Angela and Kerri


Hello Everyone!
Thanks for taking the time to check out what is happening on Moonlighting this month! We are going to be chatting with Cameron Christian – one of our Lead Designers here at Insomniac! We will be discussing how Cam got into games, what a designer does here, what he enjoys most about design, and a little about his love of hip-hop. As always we will be hosting on Wed, Nov 4th at 130 pt/430 et. We look forward to hearing from you and getting to share a bit about Design in the process!

Looking forward to hearing from you on the 4th!
Until then

Kerri and Angela


Hi Everyone –
Thanks for checking out our Moonlighting blog! We are moving our monthly chat to Thursday, OCT 8th, at 1:30 PM PT/4:30 PM ET this month.  You ask why?  Both of Kerri and I are out of the office traveling – Kerri for internal training purposes, and I’ll be attending a Career Fair for Interns.  Same time, same space – just one day later. Hope you understand, and  we will be sharing some insights on what we were doing, as it’s important stuff!  Who doesn’t love training and talking with potential interns?  Actually these  two topics are what Kerri and I hope to cover in this edition of Moonlighting, along with any other questions that are raised! Remember – this is your open forum to ask us all about Insomniac Games, our culture, our studios, and much more.

Looking forward to chatting with you!

Thanks for being flexible!
Until then –
Kerri and Angela