HELLO Everyone!

Thanks for checking in with us!  Normally we would be having a Moonlighting session today to answer all of your burning questions on life at Insomniac, how to get into the industry, and all kinds of other interesting tidbits and facts.  Sadly- both Kerri and I are SWAMPED with projects (one of them being GDC next week)  so we are pressing pause.  What that means is that we will not be on the air today at 1:30 pm PT/4:30 pm ET, but what that does mean is that we will be back after GDC, on March 11th,   to answer all new questions and to give a recap of GDC from our perspectives. If you are heading to GDC – we hope you stop by and say “HI”  at our open house at the Palomar Hotel!

We look forward to chatting with you March 11th!

Also be sure to follow us on twitter – @InsomniacHR for updates and posts throughout GDC and beyond!

Thanks- Kerri and Angela

Typically at this time, every year, I’m writing a blog post about GDC, what booth number we are, and how excited we are to be seeing everyone. But, to quote Sesame Street – one of these things is not like the other this year. We are still SUPER excited to see everyone this year but you won’t find us in the Career Pavilion this year (record scratch)… WHAT? You read that right. We will not be on the floor at GDC. If you’ve seen our Careers Page lately you’ll notice we are chock full of Insomniacs – yep, our people love us and we love them. There are no openings at this time, but keep checking in with us because you never know when that might change. So what is an indie studio to do? We improvise! We shake it up! We do something different! We host an “OPEN HOUSE” at the

Palomar San Francisco!

So what does that mean? It means we will still be in San Fran to talk about Insomniac Games, Sunset Overdrive, Ratchet & Clank, Resistance, etc… but in a different location. We will still have developers from the studio on hand to chat games, answer questions, and be all around cool people. Cool thing is we won’t have to shout at you to be heard above the din of the show floor. We really hope that you think about popping by for a few minutes either Wednesday, March 4th or Thursday, March 5th between 9:00 am and 5:00 pm. Think of it as a brief respite from the hustle and bustle that is GDC. Have your heart set on seeing us at the Moscone Center? Well, we’ll be there in the business center on Friday – from 10:00 am to 4:00 pm.

We look forward to sharing a new GDC experience with you!

Check out the evolution of the style meter in this week’s Sunset TV. New unseen footage? I do believe so! You deserve it. Because you did that one thing you did that one time.

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Hi Everyone –

Better late than never! Where does the time go? We will be having our Moonlighting chat this week, Wednesday, February 11th from 1:30-2:30 pm PT/ 4:30 – 5:30 pm ET, with special guest Carrie Dieterle – the Chief People Officer here at Insomniac! Carrie has been with the studio since 2003, and has seen the it grow from 60 hard-working souls to the current size of 200. Under Carrie’s stewardship Insomniac has received numerous accolades for being a “Best Place to Work” on both the local and national scale. WHOO-HOOO! When you want to know about Insomniac- Carrie is one of the best people to ask- so here is your opportunity!

Carrie Dieterle, Chief People Officer

Comments are now open, so we can get a jump on answering your burning questions, and as always – to reiterate our goal for starting this chat is to create an open forum/Q&A space for you guys! This is a chance for you to get to know Insomniac, our culture, the industry, and share some of our knowledge. Please note as always – this is NOT to be mistaken as a space/blog to ask about our projects or games. To do that – just head on over to the Community forum or ask via Twitter or Facebook.

We look forward to chatting with you tomorrow! Thanks – Angela and the rest of HR

On this week’s show we’ve got brand-new footage of a prototype boss that ultimately didn’t make it into the game. Still, better to have seen prototype footage than to not seen it at all. That’s how that phrase goes, right?

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Be sure to send your questions or comments to to join in on the fun!

Help Support Advice Assistance and Guidance on a signpost

This one is short and sweet – just like the sentiment behind this blog post. I hope it sheds some light on a recent phenomenon that we have noticed.

I recently received an email from one of our employees asking about how to respond to an email from a student asking how to get into the games industry. Sounds normal and noble – right? The issue was – we had no idea what the student was studying, what they were looking to do, and where they wanted to be! Were they an artist? Designer? Programmer? Were they looking to get into console games? Indie? Mobile? Did they have any experience with internships, or side projects, or did they just think it would be neat to be in the games space and wanted to know how to get in? Sadly – this is not an uncommon mistake that we run into and I often find myself emailing the person back to get a better idea of what they are doing, and really getting at. Once I hear back with the pertinent info, we can then start to have a true discussion about their future in games. Seems pretty straightforward – right?

So – why am I writing about this? It’s to ask those of you who write in with the question of “How to get into the games industry” to help me help you! Give me something to go from so that I can answer thoughtfully. Remember, I’m getting dozens of these requests, and not only does what you ask leave an impression, but how you ask, and do you respect my time in responding, does too. The more info you give on your background or field of study, the better our answers are going to be. We may even have been, or I can put you in touch with someone who has been exactly in your shoes (or damn close) to relate (thus helping us, help you). Now- that does not mean you need to send us your whole life story, or share more than you want to (or need to)! What it does mean is that you have to give us something to go from. Are you still in school? What year? What is your major? Have any previous internship experience? What are you working on now – either in school or out? Where do you see yourself- or what would you like to do? There are simple things that you can share that will ensure you get the best answer possible and maybe even a little practical advice. Will it bring about world peace? I’m going to say probably not. But, it may give you some insight and leg up on how to reach your goal of being in the games industry. Because let me tell you – it’s awesome, and I cannot imagine being anywhere else.

Until next time…


Hey Everyone!

Thanks for taking the time to join us again at Moonlighting with Insomniac, We’ll be online to chat on Wednesday, January 28th from 1:30-2:30 PM PT / 4:30-5:30 PM ET. This week is all about writing, specifically – writing in the Games Industry!  Why go there? Well, last week we had so many questions pondering the writing world of games that we decided to make a segment about it!  I even learned something new when getting help from this week’s guest while answering those questions – that  index cards and walls are apparently still useful tools of the trade and that not all game studios have in house writers!  Which makes this weeks guest extra special!

For this edition of Moonlighting we are welcoming our writing subject matter expert – Jon Paquette!  Jon is Insomniac’s very own Senior Writer based out of the Burbank studio and he’ll be joining us to help you with all of your writing quandaries.  


Jon Paquette, Senior Writer

Here’s a few tidbits about Jon:

Jon came to the game business in 1996 as an intern with DreamWorks Interactive. At the time, Jon was working toward his MFA in Screenwriting at USC. After receiving his degree, Jon served as a producer and designer on a variety of DreamWorks games, including Clive Barkers Undying.

He continued to pursue screenwriting, and in 2003 was awarded the Best Comedy Screenplay award at the Austin Film Festival for his screenplay, The Subcandidate.

After DreamWorks Interactive was acquired by Electronic Arts, Jon continued making games in a variety of creative roles in the Medal of Honor series, including both Writer and Creative Director on Medal of Honor Airborne.

Jon is now a writer for Insomniac Games, having recently shipped Sunset Overdrive. He is currently working on a variety of projects.

Now… enough of the formalities. I asked Jon to get us kick started with a statement and his response was very welcoming – “I love talking about game writing, because it’s still such a new profession, with so much yet to explore.  I find that when people ask me questions about game writing, I tend to learn more from them than they learn from me.  And I like to learn, so ask away!”

Jon is subbing in for Angela who will, sadly, be out for this edition of Moonlighting.  So please, take some time to post some questions about writing, Insomniac, or games industry in general to our comments section and Kerri and Jon will get to answering them soon!

As always   – this is NOT to be mistaken as a space/blog to ask about our projects or games. To do that – just head on over to the Community forum or ask via Twitter or Facebook.


It’s Easter, so we’re taking a look at an Easter Egg you may have missed in the game. Also, find out the winners of the Buck National Achievements Contest. Have a Hoppy Day!

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Be sure to send your questions or comments to to join in on the fun!