Ratchet & Clank: All 4 One Patch 1.03

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We are happy to annouce the release of Ratchet & Clank: All 4 One Patch 1.03. We have listened to your feedback and have made some fixes and additions. The patch should be going live in all territories as you read this or very soon after.

Fixes:

  • Fixed a few issues with the final boss fight that could cause a progression stopper.
  • Skillpoints for beating the game should now unlock properly every time. There was an issue where it wasn’t working for some online users.
  • Heroes are now only awarded A Band of Weirdos when they do the correct actions.
  • A bolt exploit has been closed.
  • Changing the critter type now displays the correct critter in the pause menu.
  • Subtitle readability was improved for the holodiary at the beginning of Power Station in Terawatt in 3D.
  • Heroes level progression is now saved more reliably.
  • A few other bug fixes.

New Features:

  • In Singleplayer games you can now skip loading movies.
  • Players no longer see games in levels that they have not reached yet.

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Happy Holidays from Insomniac!

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Insomniac 2011 Holiday Card

Hey everyone,

As you may know, we usually take a long break every December.We like to take a great break to recharge, hang with our families, and get ready to hit next year and continue making great games (read: we’re all actually playing The Old Republic, Skyrim, Uncharted 3, or Skyward Sword)! As such, Insomniac will be closed until January 4th.  If it takes us a bit longer than usual to respond to your e-mails, tweets and Facebook messages, you now know why. We hope you have a fantastic holiday season. Thanks for all of your support of Resistance 3 and Ratchet & Clank: All 4 One this holiday season.

We’ll catch up with you in January. Lots of good stuff to come next year. We’re so excited to show you what’s next!

-IG

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Full Moon Show – Mastodon

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The guys from Mastodon stop by the Insomniac offices to talk Brutality Pack with Ted and James in this special video episode of the Full Moon Show. Check out this exclusive interview from Insomniac, along with behind-the-scenes footage of Mastodon going hands on with Resistance 3. Brutality Pack is available on the PlayStation Store for $3.99

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Fan Game of the Week Winner – Dec 9th

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Another week, another playlist. We have had some fun ones so far, but none like this week’s Fan Game of the Week. There is a full breakdown below, but the main things to keep in mind are: You will have only 5 lives and respawns are set to 1 sec! That means not only will it be fast and furious, but you will have to be more cautious. We are excited to check out the appropriately named Survivor Strike (starting this evening)!

Survivor Strike
16 player Human Only Deathmatch
2 Rounds
5 Life Limit / 10 Mins Total
1 Sec Respawns
No Abilities, Attributes, or Berserks
Carbine, Marksman, Shotgun, Mutator, and Magnum
Shrapnel Grenades and Molotovs Only
Trainyard, Prison, Seaside, Park, Creek Maps

This week’s playlist is brought to you by Ninja8827. We caught up with Ninja and got a little more insight into his life and his playlist.

Where did you come up with the idea for this playlist?
I was thinking back to Resistance: Fall of Man a custom game me and my friends used to play we would do Deathmatch with human weapons, i took that and added a Resistance 3 twist to it

What is your favorite thing about Resistance 3?
It’s hard to say between the epic story and amazing multiplayer and co-op i would have to say multiplayer because of the unique weapons, abilities and maps it makes for a very original experience something worth coming back too and it never gets boring

What is your favorite loadout?
I use a level 3 Bullseye and shrapnel grenade with strapped (I use the carbine and the H.E 44 magnum with strapped) and gunslinger, a turret for support and a heal beacon to assist myself and teammates this class is useful in almost every mode

When you are not gaming, what are you doing?
I am a full time college student undecided about my major but thinking about doing something in gaming, if I’m not working at my part time job as cart guy at target or hanging with friends I am gaming, reading the lastest news about gaming. gaming runs deep in my blood and its always something Ive loved since i was very young

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Fan Game of the Week Winner – Dec 2nd

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It is that time again. You voted for it, so we are going to give it to you. Starting this evening the Game of the Week will look like this:

16 player Team Deathmatch
2 Rounds
HIGH DAMAGE!
First team to 15000 Pts or 10 Mins
3 Sec Respawns
No Abilities, Attributes, or Berserks
Deadeye and Magnum Only
Shrapnel Grenades and Molotovs Only
Main Street, Broadway, Park, and Creek Maps

Who can we thank for this high damage slugfest? None other than IG forum member A Juicy Pickle! (or PSN Olive_Juice). He will be featured as our Fan Designer of the Week on our Facebook page. We briefly chatted with him and asked him more about his playlist and Resistance 3.

Where did you come up with the idea for this playlist?
I used to play a lot of Ratchet and Clank online and my favorite type of game mode was snipers only. The reason I got into Resistance was because of Ratchet, so I thought I would try a little throwback game.

What is your favorite thing about Resistance 3?
I love the franticness of the multiplayer. It is so much fun to play and I never get bored of it. I thought that the single player was the best of series as well. I loved having unlimited ammo in the campaign so that I could beat the game using my favorite weapon (magnum) relentlessly.

What is your favorite loadout?
I love using the magnum for online and for the campaign. When I play multiplayer, I have the sniper as my secondary so I can go for long-range kills and short range with the magnum. I am not sure what I love about it, but I have the most fun when I am using it. It isn’t my most common loadout but its my favorite one.

When you are not gaming, what are you doing?
I am currently working on getting my graduate degree in Architecture which takes up most of my time. I also snowboard quite a bit when I am not flooded with school work.

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Fan Game of the Week Winner – Nov 18th

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Thank you to all those who participated in our first ever Fan Game of the Week competition. For those who missed out or didn’t get their playlist voted up, fear not. Playlist submissions are now open again and you will be allowed to submit them between now and Wednesday, November 30th. Due to the Thanksgiving holiday this playlist will be up for two weeks. Now on to the winner.

Congratulations to Jeremy Ricci aka tha_con and his playlist. He will be featured as our Fan Designer of the Week on our Facebook page. His playlist will be available via Matchmaking starting tonight, simply select “Game of the Week” from the lobby.

16 player Team Deathmatch
1 Round
8 Sec Respawn
No Tactical Abilities
Mutator and Cryrogun Only
Shrapnel Grenades and Molotovs Only

We briefly chatted with tha_con about the playlist and Resistance 3.

Where did you come up with the idea for this playlist?
When I heard we’d have the opportunity to create a custom playlist, the first thing that crossed my mind was how under-appreciated the Mutator and Cryogun are! Two fantastic weapons that have a real chance to be the star of the show? Who doesn’t want to freeze and enemy, then blast them with Mutator rounds while they’re immobilized? Crazy people, that’s who (and probably Cragmites). I have to admit, John Carpenter’s “The Thing” has an influence here too. Fire, ice, slime, and guts? What could POSSIBLY be better?

What is your favorite thing about Resistance 3?
Easily the Support Abilities. I think these are the real defining factor of Resistance 3′s multiplayer, adding a nice layer of team work in a genre that is usually all about the “1 Man Army.” The different beacons you can use really change the dynamic of the Multiplayer matches. On the Single Player side, the coolest thing to me were the small touches. The campaign is oozing with atmosphere and attention to detail. I don’t think there is a game on the market this year that has as much atmosphere as Resistance 3.

What is your favorite loadout?
My favorite loadout would definitely be “The Stink Eye.” Mutator, molotov, and Assassin. It works wonderfully to sneak up on people! Drop your Radar Beacon, hunt down some enemies, and let your Scan Jammer mess with their head. They’ll almost certainly start to panic, then you give them the Stink Eye (charged Mutator shot, then a molotov to finish them off)! Some of the greatest multiplayer fun I’ve had all year!

When you are not gaming, what are you doing?
Studying! I’m a student of Software Engineering at Kansas State University (GO CATS!). When I’m not buried in books, hammering out programming projects, or slaying in Resistance, I’m usually at the gym keeping up with my Brazilian Jiu Jitsu. I’m also training for next year’s Warrior Dash and my very first Tough Mudder to help support the Wounded Warrior Project!

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Update on Patch 1.05 and Changelog

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Patch 1.05 is complete… and it’s huge. We know many of you have been waiting for this patch and the time for deployment is almost here. Sony is combing through it one last time and as soon as it’s live you will be the first to know, we are hoping for next week. This patch does not mark the end for Resistance 3 support though. Stay tuned for a R3 Community custom playlist contest in the coming weeks.

We want to reiterate that patch 1.05 comes with two brand new maps, Creek (16P) and The Granery (4P).  They will be available to you when you download the patch.

As for the rest of what is included in patch 1.05, there is a detailed list at the end of this post.  Some key highlights though are:

- Several performance updates to fix network lag
- Improved team balancing
- All equipment and abilities are now purchasable at level 60
- Leaper Corpse will now spawn fewer leapers
- Improved the Move’s aim mechanic

As always, hit us back with questions and comments here. We’ll do our best to address them all.

PATCH 1.05 FULL LIST:

Deathcam:
* Update and bug fixes to the deathcam system

Network
* Updated Network error messages
* Several performance updates to fix network lag
* Improved load times for friends list
* Refined Hero movement for improved network syncing

Lobby
* Fixed issues related to the game host quitting out of a private game
* The host will no longer lose the ability to start the game after completing a match and returning to the lobby

Matchmaking
* Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
* Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
* Improved team balancing

UI
* Cleaned up overlapping text fields in the UI
* The icon for “Double Bird” is now consistant across all menues
* Fixes to the HUD while playing in Immersive mode

Party
* Party is no longer allowed to create and enter a game with no opposing team
* The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.

MP Gameplay
* All equipment and abilities are now purchasable at level 60
* Players will no longer spawn invisible to other players
* Suicides award enemies kills if the player is still wounded from their damage
* Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
* Split screen players will no longer be on seperate teams
* Players bodies will no longer hold onto weapons after being killed
* Change to Chain Reaction final node time

Abilities
* Leaper Corpse will now spawn fewer leapers
* The bubble shield will now disapear when the EMP is used against it.
* Dash now gives more consistent feedback when the player is unable to use it
* The players head will no longer vanish when killed while performing a taunt
* Assassin no longer displays the user as a friendly on the radar for DM games
* Players will no longer lose berserks and abilities after playing a number of match making games
* The player will no longer spawn with different genades than what was placed in the primary slot through grenadier

Weapons
* The mutators secondary’s will deal damage regardless of the surface to which it is applied
* Marksman turrets will function properly regardless of the surface to which it is applied
* Wildfire lock-on disabled in between shots in MP

Art
* Misc art, collision and volume fixes

Loc
* Localization fixes and updates

Move
* Improved the Move’s aim mechanic

Coop
* Several bug and crash fixes
* Co-op player can now watch videos normally
* Fixes to progression stopping issues while playing campaign in coop

3D
* Fixed the loading screen for 3D
* Tracker footprints now appear for both eyes

Campaign
* Misc fixes to campaign

Remnant
* Remnant levels have been corrected
* Improvements to the UI

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INSOMNIAC WINS 13TH GREAT PLACE TO WORK AWARD

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Insomniac has once again won a Great Place to work award, placing 16th on the Small Company list (http://www.entrepreneur.com/greatplaces/). Once again we’re the only video games company ranked on the list.  This marks our 13th  “Best Workplace” award on either the National, State, or Local level. Not only do we get to make great games like Ratchet & Clank: All 4 One and Resistance 3, but we get to do it at a great workplace. Want to learn more? Looking for a new job? Find out more here: http://www.insomniacgames.com/careers/

 

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Insomniac supports Extra-Life! Play with us!

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Fans! Have you ever wanted to play games with the Insomniacs? Today’s your lucky day! We’re supporting Extra-Life, (http://www.extra-life.org/index.cfm?) meaning we’ll be playing games to raise the well deserved cash for children in need. By supporting our team through a donation, you will get to play games online with the Insomniac Games team. A few of us will be playing different games, but now is your chance to play R3 with its creators. If we are playing it and you have it, then let us know! (Hopefully someone around the office owns it!) How to get in on this brilliant offer? Simply visit our team page, make a donation and let us know by email (extralife@insomniacgames.com) the name you used when you donated, your gamer tag, along with the donation amount and we’ll be in touch with you to schedule a time to play a game with you on Saturday (10/15/11)!

If running games with your favorite developer wasn’t enough! Insomniac Games will raffle off 3 signed R3 posters and 3 signed R3 Survivor Editions if you help us reach our goal of $5000. Anyone who donates and e-mails us will be entered to win!

Donation Page for the team:

http://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&eventID=501&teamID=7311

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How I got into the Games Industry…

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Insomniac Games’s HR guru Angela Baker blogs about working in the industry, getting jobs, dealing with recruiters and all sorts of other cool things that are great to know if you are considering a career in the gaming industry. Here’s her latest blog!

My Story: How I got into Video Games (or at least in the building)

Often at shows, or in chatting with candidates here at Insomniac, people ask “How did you get into the game industry?”  It’s becoming more and more a common question – and I’m not sure if I should be flattered or confused by it.  Is it because I don’t seem like the typical gamer (I’m not- but what is that today anyway), or is it just because there is a lack of information on how one really does break into the industry?  I will be the first to say I am not involved in the creative aspect of the games- I don’t program, my art skills are laughable, and if asked to design anything – I would break out in a cold sweat.  But I do love to work with creative people, and I knew that I could handle the world that is game development.

In a nutshell this is how it went down: Graduated from college (Go Gauchos!), and was working a job at a dept store- my college degree being put to such challenging work as folding, and hanging.  I went to my college roommates wedding, and reconnected with an old friend from school.  After much complaining on my part about how my job was awful, she recommended I get in touch with her company’s HR placement branch.  This was the early days of email- I had to ask a friend to help me email my resume to the recruiter! (I forgot the .com part).  After going on two different interviews, one was great, one was terrible – I was hired by one (clearly the one that went well!)  I was officially hired as the Departmental Assistant aka Front Office Person!  But it was the entry (entry, entry) position in a field I knew I wanted to get into.

After being a sponge for four years and learning all I could, a contact that I worked with, suggested I interview for an open position at a game publisher.  She was conveniently helping with the placement, and wanted to know if I would be interested in taking an interview. Sure!  What have I got to lose!  So, I faked being sick with food poisoning, and went on an interview.  After an interview or two (or five), and meeting with my first SVP, I was hired.  Taking a step up in title and responsibility at this new company – I was afforded the opportunity to learn from some of the best in the business.

After 2+ years at that company, knowing that my time was at an end, and having made the decision to start looking, said company made it easy – they laid me off.   I will say it right here and right now – it was awful when it happened.  The panic, the questioning of one’s worth…the whole thing.   It’s that thing of knowing you need to break up with someone and then they go and beat you to the punch and break up with you!  The nerve!  I will also say “A HUGE Thank You” as well.  It was one of the best things that ever happened to me.  It made me realize that there are lots of great companies out there and you just have to find your place.  Anyway, back to the job search.  I had a bit of time before I would find myself living on friend’s couches when a former coworker recommended a position at a network.  Sure – again-  what have I got to lose?  It was a creative environment and sounded like a challenge.  I was busy putting my resume out to various creative outlets – and thru another friendly contact- I sent my resume to Insomniac Games.  I knew full well they did not have an opening, but it was a company I admired, and had heard nothing but THE BEST about.  I made contact (with my now current boss), and asked to be kept on file – just in case anything changed.

Fast forward about 10 months- lots of work at the network, with a group of amazing HR professionals –  lo and behold, through another networking group that I belonged to, I found out that Insomniac Games was looking for an HR rep!  So I reached out again to the Head of HR, interviewed, met with Ted, and have now been here almost 5 years.  I still feel lucky to be walking in the doors every day.

It’s a bit more than a nutshell, but the point of all of this is connections and networking.   Most of the professional opportunities I have been afforded have been through networking with former coworkers, contacts at companies I had business with, friends, classmates, etc.  It’s all about making those connections work to your advantage.   Take every opportunity you can to connect with people, put a face with the name, and always remember to leave a good impression.  We work in a very small industry, and people remember having a positive (or negative) experience.

I honestly cannot recommend enough keeping in touch periodically with the people who you used to work with, and using networks to keep tapped in. Make sure you have a professional network, and a professional profile that can be looked at (like Linked In).  Also join groups- WIGI, your local IDGA, or be involved in the local community of gamers.   You just never know where your next (or first) opportunity is going to come from.

Until next time…

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