Thanks for taking the time to join us again at Moonlighting with Insomniac. As always, we’ll be online to chat on Wednesday, March 25th from 1:30-2:30 PM PT / 4:30-5:30 PM ET. This week is all about Game Design!
For this edition of Moonlighting we are welcoming our guest – Mike Birkhead! Mike is a Designer in our Burbank Studio and has graciously volunteered to be our subject matter expert for our design discussion this week!
A bit of info on Mike. He’s been in the industry since 2004, having started at Jailed Games, working on a DMX the Rapper game! He began as a tools programmer and decided that designers where having way more fun, and made the switch. Mike is all about solving the puzzle- something that designers get to do all day long! Mike has been at Insomniac for almost 3 years, and when asked what he’s most proud of on Sunset Overdrive, he says “the progression/badge system”.. Nice work my friend!
So – have you ever wondered how game difficulty is tested and balanced? What keeps players coming back to a game? Why character classes are used? Or how to solve bottle necking issues? We can help answer your Game Design questions on Wednesday with Mike! Just post your questions in the comments box below and we’ll start answering them in the order in which they were posted.
Have questions about HR, the games industry in general or Insomniac’s studio culture? Great! We’ll take those too! We will also find out what FLARK is… courtesy of Mike.
As always – this is NOT to be mistaken as a space to ask about our projects or specific games. To do that – just head on over to the Community forum or ask via Twitter or Facebook and ask away – its that easy!