BLOGCAST

Just when you thought Sunset Overdrive couldn’t possibly have more ways to customize your character – we throw the Overdrive System at you. We are a bunch of jerks. But, jerks who will let you know what this mysterious system is. Also, we reveal the winners of out Costume Design contest and reveal the MEANING OF LIFE! Busy episode!

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Hey Outernauts! 

Stephanie here, letting you know some VERY exciting news!

We have a new update that is available for you to download RIGHT NOW on your iPhone or iPad!

This update contains our new Arena PVP Tournaments!

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New MULTIPLE Global Chat Rooms!

Plus a bunch of other new features! Wanna know what else it contains? Read the list below and I look forward to seeing you out and about in the Galaxy!

What’s New in Version 1.2.4

  • Trials
  • Fuel Efficiency Tech Added
  • Daily Gift from Outernauts HQ
  • Improved Announcements
  • Mod Support & Player Titles
  • Special Events
  • Crystals can be sold
  • Mute option added to global chat
  • Prismatic crystals added
  • Performance Improvements
  • Added minor UI improvements

 

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A note from Carrie, Insomniac’s Chief People Officer.

Little did I know when I came to Insomniac Games 11 years ago that I was joining such an incredible company. Sure, I was amazed by Ted on my first meeting (just like everyone) but I really had no idea in September of 2003 how truly special Insomniac was, is, and will always be. What I instantly realized was that from day one, Ted, Al and Brian created a studio with a culture of inclusion, creativity, collaboration and FUN. I don’t think this was done with much thought toward “what is our culture” but is rather a reflection of these amazing individuals and their passion for making games. As we’ve grown and the industry has evolved, we’ve never deviated from the most important aspect of who we are – Insomniacs! To know us is to know that our heart and soul is a tremendously talented and vocal team that creates amazing games for our fans. I’d be bold-faced lying if I didn’t say that we have our challenges and that some problems are easier to fix than others. We still have a long way to go but, no matter what needs to be addressed, the foundation of our studio is solid and if you ask anyone here, they’ll tell you that we’re part of a unique place that cannot be duplicated.

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Being recognized on Fortune’s 2014 Best Small & Medium Workplaces list marks our 15th award in nine years and, yes, I’m bragging right now. How many companies, especially in our industry, can wear that badge? Even more important, these awards are the direct result of survey feedback received anonymously from Insomniacs. There is no buying your way onto a list like this and if we weren’t doing an amazing job focusing on our employees we wouldn’t be recognized year after year. Here’s a little-known fact, the only two years we didn’t make the list is because we chose not to apply so we could just focus on the feedback we’d received and wanted to address employee concerns. Hindsight being what it is, I realize we short changed everyone by not applying and not soliciting feedback because everyone here takes great pride in this accomplishment. Even during times where we’ve had our biggest growing pains – new tech, new IP, new publishing relationships, new consoles — I’ve wondered if we’re really doing all we can to create a culture that can withstand and evolve change. But our employees have said that we’re doing almost everything right and when we’re not, we admit it!

Insomniac Games turned 20 earlier this year and I can honestly tell you that I hope I’m here when we celebrate our 40th!

Hey everyone!

I want to catch up on a couple things we went over in last week’s dev stream. We spent the stream gathering name suggestions on the possum and going over story scene setup. Here were the team’s favorite Possum names, and we’ll hopefully have one picked and cleared in the next couple of weeks!

  1. Spike
  2. Shiloh
  3. Shakes
  4. Otis
  5. Eggland

This Friday’s stream is going to be another music one with Alex, by the way, so if you’re musically inclined then prepare yourselves!

So on the stream we were talking about how the story scenes had a camera that panned over each panel. We made some revisions this week based on some feedback, and now the panning is much snappier, with each panel dropping in on the player’s action. It lets the player control the pace of how they look through the story, and the drop-ins felt more fitting with the paper post-it style.

In other news, here’s some of Denae’s animation work on Esteban

To finish off, our last Pixelated Rorshach Test had a bunch of fun interpretations!

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@Deity_Falkor   A warrior lifting a dead snake with its sword.

@GDNerd   sausage grinder

@JayHooft  some sort of robot helping his friend robot from a table that’s fell on them

@AverageFranklin  A man kneeling down, holding a weird blunt weapon behind him.

@Mr_Moobs  a man lifting weights

@AntStiller  Part of the dungeon map from B2 Keep on the Borderlands

@DanielLake3  A mole wearing a yarmulke

@lcareccia  Long-eared dog sitting at a desk with lots of Ikea furniture in the background.

@zuca_piiau  A Charmander getting out of a mirror and a guy getting of a bed pulling is tong

@ScoJoHarr  a computer desk.

@IlagaEduardo  A man on his bed trying to force a monster back into his TV

‏@superbus  A battle – to the death – between a construction worker and an 80s-era school projector

@gunpeiyokoifan  Guy lifting weights, or construction guy with shovel.

@Teddypimm  A top down view of some circuitry.

@crowsmack  This is exactly what I see! Can’t un-see:) pic.twitter.com/Nbe0OhuTK2

@CalamityJive A floorplan with an inaccessible room toward the northwest.

@kralitabow   birdo with a sleeping cap on, sitting in bed.

@MKuhlberg   mother and child eating

@Phastin  I got Admiral Akbar slurping spaghetti and winking at the camera.

@Seamus_Donohue  A tree that uprooted and fell over.

@MYNAMEISNOTJJ   a mailbox driving a steamroller

Fun fact: That Rorshach test is the level mask from the level I built on stream a couple of months ago. Wow, has it really been that long?? Time flies! Follow @SlowDownBull on Twitter for more!

Hey everyone,

Marcus Smith, the creative director of Sunset Overdrive here! We’ve been working hard to put the explosive final touches on our live action trailer. This has been a huge shoot for us, involving taking over the backlot and turning it into a real-life version of colorful Sunset City.

To give you a sneak peek of the trailer, we wanted to share some photos from the set. You can see how amazing it looks. We’re totally going to put that Sexburger sign in the office when we’re done.

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The props are perfect too, including the dozens of innocent teddy bears eagerly waiting their turn to be launched into dynamite-propelled heaven. And wouldn’t you know it, Fizzie demanded screen time too. Talk about an inflated ego.

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The live-action trailer will be out soon! So keep an eye on Insomniac Games and Sunset Overdrive on Twitter for the exact moment we unleash it on the world!

Marcus

THIS WEEK’S SUNSET TV, WE PONDER THE ETERNAL QUESTION: WHERE’S BRANDON!? And answer it with HE’LL BE BACK NEXT WEEK SO CALM YOURSELF, INTERNET! ESPECIALLY smart and redheaded host Stephanie will walk you through some of the dev teams favorite weapon/amp combos as well as answer some player questions, avoid accidental magic tricks, and highlight some of the coolest fan art we’ve seen get sent to the studio.

SUBSCRIBE! for weekly shows: http://bit.ly/SOYouTube

Follow us on Instagram for more Sunset TV and all things Insomniac.

Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!

Greetings all!

For those of you who need to catch up on our developer streams, here are the archives of the most recent two:

  • Design Stream where I tune the bullcatcher failure state and playtest with various Insomniacs.
  • Art Stream where Denae animates the matador.

We also took name suggestions for the cat last week. Here are the team’s favorites which are currently being checked out:

  1. Mango
  2. Lily
  3. Kazzi
  4. Fifi
  5. Terri
  6. Priya

Right now things are very busy on the project as new art, animations, music and sound is coming in from Dave, Denae, and Alex. I’m scrambling to get all the new assets in, hooked up and tested while at the same time fixing bugs and balancing the game.

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Bug-fixing can sometimes be frustrating, especially when it comes to UI. Putting in UI is an often underestimated workload, and since it relies on you having the whole flow of your game fleshed out it often becomes an end-of-project task. Last week we were fighting with a bug where elements on the end of level screen and map screen would spontaneously change depths. UI elements (like buttons, menu panels, etc) have a depth value that tells it whether to draw in front of or behind other elements, and even though everything looked correct in the editor, when you returned to the map screen after completing a level, this would sometimes happen:

When I tried to mess with the depths at runtime, it would just swap out which piece was broken. Debugging UI can be really difficult, but in fixing a lot of depth arrangements, updating NGUI, then fixing all the things that broke from updating NGUI, I think we finally nailed this bug!

I doubt we’ve seen the last of UI bugs, though… See you on Friday in the stream where we’ll need YOU to help us suggest names for the Possum, as well as more design or maybe some music with Alex!

-Lisa

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Microsoft and Insomniac Games are excited to announce even more explosive action and mutant-infested mayhem for fans with the “Sunset Overdrive” Season Pass, available for purchase on Xbox Live and participating retailers at release.

Packed with exclusive content, the “Sunset Overdrive” Season Pass includes the first three complete Game Add-ons for “Sunset Overdrive,” as well as six character outfits, two Amps and two Traps available exclusively to Season Pass purchasers as soon as the game is released.

The “Sunset Overdrive” Season Pass grants you:

  • Two campaign Game Add-ons that each deliver new locations to explore, stories to experience, and bosses to battle. Each of these Add-ons also includes new weapons, new Amps, a new Trap, new character outfits as well as new challenges and Chaos Squad* objectives!
  • The Weapons Pack Game Add-on, which includes four deadly new weapons to augment your arsenal!
  • BONUS – six character outfits, two Amps and two Traps to use as soon as the game is released

In total, the Season Pass delivers a massive amount of adventure and destruction: eight new devastating weapons, four deadly traps to deploy in Chaos Squad, four new Amps to unleash over-the-top mayhem, and 10 unique outfits for your character – all for $19.99 U.S. ERP, a savings of more than 20% compared to purchasing the three Game Add-ons individually.

*Sunset Overdrive game required, sold separately. Chaos Squad objectives and Traps require Xbox Live Gold membership, sold separately. Retail prices may vary.

THIS WEEK ON SUNSET LOVERS! Think you can just grind and win? YOU ARE INCORRECT! Find out about new enemy types that will force you to constantly switch up your traversal style. Plus, swimming! That thing you do in water!

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Follow us on Instagram for more Sunset TV and all things Insomniac.

Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!

Want more Sunset Overdrive story details? Of course you do! This game just ain’t about shoot, shoot, shoot, jump, jump, jump – there is a narrative, as well. And one that we think you’ll quite enjoy. Grab some deets here. Also, what happens when you go on a bender and black out? Well, in Sunset Overdrive – you fast travel! If only all alcohol-fueled mistakes were that convenient. Plus, PAX info! Holaaaaaa!

SUBSCRIBE! for weekly shows: http://bit.ly/SOYouTube

Follow us on Instagram for more Sunset TV and all things Insomniac.

Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!