BLOGCAST

Big week! Weapons Pack is in, voting system is introduced, and Fizzie is attempting to get into the Macy’s Thanksgiving Day Parade. Get all the details this Sunset TV. Then go vote in-game! It’s your duty as a Sunset Citizen.

For a more detailed breakdown of Sunset voting, click here.

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Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!

Voting has come to Sunset Overdrive! This means that you have power over what you see next in the game. For a more in-depth look at what you’ll be voting on – check out today’s Sunset TV for all that information.

Right now, we just wanted to expand on the Vote Point system that we developed to ensure that everyone’s voice is heard and has value. The basic idea is that every time you vote on something that loses – you are given all your vote points back with a bonus. And if you keep voting for the losing option – the bonus points you get exponentially increase. This means that people who have a knack for losing build up their voting power over time and have a bigger say in the next vote. It should limit frustration and keep things balanced.

So, vote points! How do you get these elusive creatures? Well, there are a couple ways.

  • Logging into the game will get you points! So, you’ll get a point just for playing. And if you play consecutive days – you get bonus points. Day 2 of your log-in will get you 2 points instead of one – and so on. That bonus lasts up to 7 days before it resets. So, if you have to leave for a bit, you won’t be incredibly behind when you log back on.
  • Completing Individual Weekly Challenges will sometimes net you a good chunk of vote points. For instance, if you complete this week’s challenge – you get 650 points.

If you want to see how many vote points you have, you can see that number from the Vote menu at any Sunset TV station. And remember that any time you vote, all of your current points are used to influence the outcome. But, if your desired preference loses, you get those points back with a bonus.

Make sense? Good! I accept your theoretical head nodding. If you have any questions, feel free to ask us at @SunsetOverdrive on Twitter – or shoot us an e-mail at SunsetTV@insomniacgames.com

Happy voting!

Hey there, Outernauts!

We’re always looking for new players to join our ranks, which is why we’re offering Refer-a-Friend in Outernauts!

Each time you have a friend begin their journey in the far reaches of the Outernauts galaxy, you (and your friend) can earn special bonuses and rewards!

How do you earn them?

First, get your Referral Code from within the game. Your Referral Code is located in the Options menu, that’s my -Stephervescent- Referral Code in the example picture below:

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Give that code to a friend and tell them to download Outernauts! When your friend starts a new game of Outernauts and completes the main tutorials, they will be prompted to input their code into a special screen in the tutorial. (As the example screen below shows)

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Once you’ve successfully input the code, you and your friend will start earning bonuses! The more friends you refer, the bigger and better prizes you’ll earn, and those prizes will go straight to your gift inbox!

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Start referring friends, share the beastly wealth, and I can’t wait to see even more friendly Outernauts faces out there!

~Stephanie

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Hey everyone,

First and foremost we wanted to thank everyone for playing. We put a lot of blood, sweat, and tears in this game and it feels good to see so many of you having a great time. You are, after all, why we made this game. We understand some of you have had some issues though. We have tried to help you work through as many of those as we could, but today we are releasing a new content update to further assist. It includes many fixes to issues that you have reported and that we have found since launch. The update is available now, so go and get it, or if you have your console set to auto update it will be ready when you get home!

Please continue to post your thoughts and feedback on our Sunset Overdrive forum and if you are still having troubles after the update, let us know as well in our Troubleshooting forum. Or you can always drop us a line on Facebook and Twitter. We will continue to monitor and update the game as needed.

GENERAL:

  • Fixed an issue where ammo on all equipped weapons would reset to its level 1 count when using Fast Travel.
  • Fixed an issue where the player could lose ability to see Leaderboards scores in the pause menu.
  • Fixed issue where scrolling through Leaderboards sometimes caused game to crash to dashboard. (Gamer pics have been disabled in Leaderboards.)

MISSIONS:

  • Fixed a potential crash when replaying the “Amptastic!” mission and leaving the mission area.
  • Fixed a potential progression stopper in the “A Way Out” mission.
  • Fixed an issue when replaying a Night Defense mission where collectibles that were required the first time you played the mission are taken again.
  • Fixed an issue where the player can kill the boss in one shot during the “This Ends Here” mission.
  • Fixed an issue where the player can defeat the boss before the final phase during the “This Ends Here” mission.
  • Fixed a potential progression stopper that could happen if the player kills the second wave of Scabs before the Fargarthians arrive during the “Tastes Like Chicken” mission.

QUESTS:

  • Fixed an issue where the quest would not be completed if the user fast travels after raising the last flag during the “Take Back the Streets” quest.
  • Fixed an issue where the player would be unable to use weapons or place traps in “The Firework Show” quest.
  • Fixed an issue where the cars and vending machines would become indestructible in the “Garage Chaos” quest.
  • Fixed an issue where progression could be blocked if the player dies while defending the boat in the “One Man is an Island” quest.
  • Fixed an issue where players could potentially get stuck on the back of the truck during the “Boat Upgrade” quest.
  • Fixed a potential progression stopper during the “Hardcore!” mission.
  • Fixed a potential progression stopper that could occur if the player leaves the playable area in “The Most Epic Quest for EXP” quest.
  • Fixed an issue where the player could potentially be unable to place “Siegfried the Great” traps during “The Most Epic Quest for EXP” quest.

CHALLENGES:

  • Fixed an issue where the Rager was not acquiring EXP during the Bucky challenges.

CHAOS SQUAD:

  • Fixed an issue where the player would be able to join Chaos Squad without unlocking it when invited as an inactive profile.
  • Fixed an issue where players could potentially end up stuck on the loading screen after leaving Chaos Squad using the Game Party menu.
  • Fixed an issue where supply drops would stutter when falling during the “Supply Drop” mission.
  • Fixed an issue where players would lose control of their character if they joined a Chaos Squad game while viewing binoculars.
  • Fixed an issue where players would be unable to use matchmaking for a couple minutes after leaving a Chaos Squad game.
  • Fixed an issue where level 1 versions of AMPs would re-appear in the Amp store with Floyd when the player unlocked an AMP upgrade in Chaos Squad.
  • Fixed a potential Chaos Squad server crash in the “Harbor District”
  • Fixed a potential issue where the “Failed to find a game: Timed Out” message could become stuck on screen.
  • Fixed an issue in Chaos Squad where weapons that are boosted from a spinner reward will have the “NEW” tag in the AMPs section of the Character Page.

VANITY:

  • Fixed an issue where the players hoodie sweatshirt could cause the hair to be removed in game on the player.
  • Fixed an issue where the cheerleader skirt could disappear on the player after completing the “Bad Medicine” mission.
  • Fixed an issue where the “NEW” tag could re-appear on items when viewing vanity items with Calista.

-IG

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Hey Everyone!

Since the first Moonlighting was so successful, we decided to NOT take the holiday week off!  As originally planned, we’ll have our next session on Wednesday, November 26th between the hours of 1:30-2:30 PM PT / 4:30-5:30 PM ET.  Like last time, we’ll open the comments section a little early to allow you to get a jump on posting your questions.

Here’s a nice surprise… we have a guest! Jacinda Chew, our Director of Art and Animation will be joining us and we’ll be answering all of your burning questions.

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Jacinda Chew, Director, Art

In order for you to get to know Jacinda a little better, she recently did an interview for the “Before Sunset” series.  So feel free take some time and read it before she comes to visit with us.

Jacinda will be subbing in for Kerri who will be out for this edition of Moonlighting, celebrating her birthday (Happy Birthday!).  But have no fear… Angela and Jacinda will be here… and then back to the two of us on the December 10th edition.

Cheers!

You’ve wanted it, so we’re delivering it: The Sunset Overdrive Soundtrack! It features the best tracks from inside the game. It comes out November 25th, but you can pre-order now.

iTunes
Google Play
Amazon

In the spirit of music – today’s show focuses on some of the collaborations we had in the game. Plus, get updated on the Weekly Challenges annnnd maaaybe get a snealk peak at a new Weapon coming next week to the Weapon Pack.

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Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!

A new Weapon Pack is coming out for Sunset soon – and today we’ve got a first-look at one of them: The Shield Buddy! It’s like buddy. Who is also a shield! That’s a pretty great buddy. My buddies could learn from Shield Buddy. (is something I would say if I had buddies :( )

And, of course, dive into the new Community and Individual Challenges. If you can dive, that is. I never learned. Which, was pretty disappointing to my parents.

SUBSCRIBE! for weekly shows: http://bit.ly/SOYouTube

Follow us on Instagram for more Sunset TV and all things Insomniac.

Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!

Hi. My name is Marcus. While not acting as Creative Director on Sunset Overdrive, I enjoy listening to music. One of the amazing benefits of this incredible job I have is getting the opportunity to work with artists I love. The music in Sunset Overdrive is exactly that- music I love. From the very early days of working out the rough ideas that would become the game, Drew (Murray, Game Director) and I would make mix tapes for one another to express our ideas tonally. We had a shared affinity for hardcore and punk rock, the music we’d grown-up listening to, but we’d also included styles that exemplified facets of the world that became Sunset City- from the strutting nature of Glam Rock to “classic rock” to proto-punk to electroclash to new wave to shoegaze and artists that defy genres. The point is, even before we knew what the game was, we were using music to define it. And one of the coolest things in the world is that we got to work with many of the bands that were on our original ‘inspiration’ list (created over two and a half years ago).

Audio Director Paul Mudra and I spent a lot of time looking for the perfect sounds to fit Sunset Overdrive. We worked with Pyramind Studios and Cutting Edge Group to locate the sounds that drive the action. As a result, Sunset Overdrive has a soundtrack made up of original songs created by bands Cheap Time, The Bronx, Dan Sartain, Bass Drum of Death, Meat Market, BOATS!, and Brenna Red. The bands created the songs incorporating story elements from the game and were edited to create “sub-mixes” that are layered in depending on the intensity of action in the game, so the more intense the action, the more full and intense the songs will be. These bands fit the tonal qualities that work for the theme and tempo of the gameplay and we couldn’t be happier with the results. Sunset also features great licensed tracks from bands FIDLAR, Cheap Time, The Death Set, Carbonas, The Glockenwise, The Blind Shake, Cerebral Ballzy, Bass Drum of Death, and Zig Zags. Everybody should go see these bands if they play in your town because they are all incredible.

And as if that weren’t enough, we also had a chance to work with Buzz Osborne. A while back, Jon Paquette (Sunset’s Lead Writer) came to Drew and I and said that he wanted to write a mission where the player had to put together a concert for a sick kid and asked who we’d most want to work with. It took me exactly zero seconds to reply with The Melvins. Buzz Osborne is such an incredible inspiration because he works incredibly hard and creates unique, relevant music. All hail King Buzzo!

Dreams really do come true:

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Buzz Osborne (left) and Marcus Smith (right)

Timing is everything! Friends of Insomniac and contributing band The Bronx have a new album out now from their alter egos, ‘Mariachi El Bronx’ (“Be who you want to be!) Also go see them live at one of these upcoming events! You won’t regret it!

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Welcome to the kick-off edition of Moonlighting with Insomniac, the twice monthly interactive blog where Insomniac HR and various guests discuss different topics and entertain your most poignant and burning questions! We’re here every other Wednesday from 1:30-2:30 PM PT / 4:30-5:30 PM ET.

So who will be answering these questions, you ask?? Angela Baker, our Sr. HR Generalist (CA) and Kerri Zinkievich, our HR Rep (NC) will be on hand. Also just to keep things interesting, we will have visitors pop on by every now and then filled with fresh opinions and different views.

Our goal for starting this interactive chat is to create a page that is an open forum/Q&A space for you guys! We want this to be a place where you can ask the questions that you may only get to ask at conferences or when you see us at a show. We’ll attempt to field your questions about recruiting, the games industry, what it’s like to work at Insomniac, pirates vs ninjas, etc, etc, etc… This is a chance for you to get to know Insomniac, our culture, the industry, and share some of our knowledge in the process. Please note – this is NOT to be mistaken as a space/blog to ask about our projects or games. To do that – just head on over to the Community forum or ask via Twitter or Facebook.

So without further ado… let’s get this show on the road! Feel free to post your questions below in the comments field and we will be answering them between the hours of 1:30-2:30 PM PT / 4:30-5:30 PM ET, starting Wednesday, November 12th! If questions are posted outside this time frame – we’ll respond by the next session, if we have time, but we make no promises!

We look forward to hearing from you, and starting this interactive exchange! Ask away – we cannot wait to hear from you!