I bet after watching our new music video yesterday you were thinking to yourself, “Man, I wish there was an epic, high-quality Ratchet & Clank statue that I could get” then it’s is your lucky day!

We’ve teamed up with Gaming Heads to produce a stunning looking Ratchet & Clank statue, the second in their collectible PlayStation All Stars series. We’ve been working with them for a long time to ensure that everything from the color to the facial expression was perfect. We are extremely happy with the final product and it has our seal of approval.

But, enough chatter! Let’s get into specs!

Each statue stands 15 inches tall and includes full color deluxe packaging, and individually and numbered base, and a certificate of authenticity. It will be available Q4 2014, but pre-ordering starts now. Which, if you want one of these puppies, you’d better do because they are limited to 750 pieces worldwide.


Jump here to see more details and pre-order!

BUT! If you want to be among those who have the rarest of these figures, you’ll want to pick up the exclusive bronzed version of the Ratchet & Clank statue. These are immortalized in a bronze-effect finish. However, it’s limited to only 350 pieces worldwide. So, slap on those Hoverboots and race to pre-order them now.


Check out more details on the bronze statue here.

We hope you like the statues! We’ve wanted to do something like this for the fans for a long time. So, gather them bolts, clear some space on your desk, and get ready for a shiny new Ratchet & Clank statue!

ExamIt’s a common question that we get a lot at shows and from candidates themselves… “What is the deal with the test? Why do you test?” Or “Hey, I’m a senior – why should I have to test?” Well, here are a few reasons why Insomniac tests and what we hope to get from the test itself. Other companies certainly have their own reasons, but here are a few of ours. As I’m sure you have noticed, video games are a VERY collaborative process. When you submit a reel or portfolio, the work represented could come from multiple sources. There could be four or five artists working on one level together. There could be a designer, a scripter, a systems designer and a creative director all in one small section of the game. So how do we know what you did? How can you show your amazing skills to us – if there are so many cooks in the kitchen (or so they say)? One of the reasons we test is to see what YOU can do. Not what your neighbor did (or for your benefit) did not do, and to see how well you can take direction, given a set of instructions. Do you need a lot of direction from a lead, so we have to give you too many hints or info? Or, can you fly on your own? Maybe the position is too senior for you? These are all things that we look at; not to mention the time frame. We give you a week or two to work on our tests- depending upon the discipline. One thing we learn is if can you budget your time and meet deadlines. Now that I’ve told you all our secrets, I’ll let you in on another one. We also test so that everyone has the same experience in the interview process. What does that mean? It means that everyone is on a level playing field. You got the same chance, the same test, and the same way to prove yourself as your fellow candidates. No one is getting better treatment because their last game was a Metacritic darling while you were just happy that Metacritic decided to ignore your company’s last effort. Again, it all goes back to you proving what YOU can do. What are your strengths and what are your weaknesses – because we all have a bit of both. Our goal is to do our best to level the playing field and to make sure that we get the best candidate for our team regardless of their last game, last studio or how many years’ experience they have!

So you have applied, and you got this test from us, and you see that you have two weeks to work on the test. Great! Now what? You already have a full time job, you are trying to change studios, and you just got this from us – trust me, we know – it’s stressful and it’s time consuming. It takes a lot of energy and thought and creative powers to work on these tests and we really appreciate everything that goes into our tests from you. We know that this may mean longer nights, or a Saturday or Sunday spent working on this project, but for us it’s the person that we are going to be working with for the next however many years! Interviewing is a time consuming process for us as well. Hiring managers have to look at resumes, send tests and then review tests, have phone screens, have on site interviews, and then work with their teams to sort out if the candidate is right for the spot… multiple times for just one position. It takes a lot of time and often resources to hire someone; but our thought is that we’d rather make sure we have the right person in the right spot than make the wrong hire. That does not mean that we bat a 1000 all the time, and that is why we have our 30/60/90 review period, but we take the time to really invest in the process and hope you will too!. Thanks and until next time!

It’s a universal fact that all of the best rappers are doctors. There’s Dr. Dre and… umm…  Dr. Dre and… Post 2001 Dr. Dre?  Okay, so in actuality, there’s just Dr. Dre, but a new a new scholar has joined the hip-hop fray.  Thanks to the folks at “Old School Aesthetic,” our very own Dr. Nefarious is a rap game legend.

Check out the song (Please be aware that there is some light language in the video):


For a homicidal robot that occasionally twitches out and broadcasts soap operas, Nefarious has some pretty good flow!

Thanks, Old School Aesthetic! We look forward to your future videos. When does  Nefarious’s EP drop?




Our friends at Darkside Game Studio and Sony Computer Entertainment have officially launched the Ratchet & Clank: Before the Nexus app today. You can grab it now from iTunes and Google Play for your respective iOS and Android devices. Before the Nexus is Ratchet in an infinite runner form. Hop between grindrails while avoiding hazards to collect bolts, which can be used to upgrade Ratchet’s weapons and armor. Fight off Into the Nexus villains Vendra and Neftin as well as their assortment of evil minions. Above all, collect raritanium, which can be synced with your PSN account and used in Ratchet & Clank: Into the Nexus, available now for PS3!


If you haven’t picked up Into the Nexus, what are you waiting for?! At $29.99 it makes a perfect stocking stuffer for any Ratchet or PS3 fan!

Check it out at these fine retailers:
Best Buy


From everyone at Insomniac Games we would like to wish you a Happy Holiday! We are heading out on break to spend time with family and friends and recharge the creative juices. Until then we will be slower to respond to social media, emails, and forum posts. We apologize in advance for that. So thank you for continuing to support us and we’ll promise to be back better than ever in 2014!

If you are looking for a great holiday gift, Ratchet & Clank: Into the Nexus is out now for $29.99! It fits great in stockings… just saying.



Over the past year and a half, millions of fans around the world have explored the galaxy, captured an ever-expanding variety of exotic beasts, and battled one another in Outernauts. What began as a one-person experiment took on a life of its own.  And we’ve learned so much! Being our first browser and free-to-play title, Outernauts experienced some growing pains (remember when we used to have Energy?), but we are truly proud of it and the evolution it has gone through. Part of that evolution came from suggestions from our fans and their constant passion. We are forever thankful.

However, the time has come for us to create a new Outernauts adventure that will be available on iOS. While we’d love to be able to keep running Outernauts on Facebook, Kongregate AND iOS, we simply don’t have the resources to do so at our high standards.  What does that mean?  Honestly, it means we wouldn’t be able to create new content for all three platforms and more importantly, properly address player inquiries.  We have to pick where we focus, and we’re going to focus on iOS (and eventually Android).

So, we have made the difficult decision to shut down Outernauts on Facebook and Kongregate on January 31st in order to concentrate on making our iOS version the very best it can be. As of right now, we have stopped in-game purchases and will offer triple the purchased Star Gems to those who bought them within the past 24-48 hours. In addition, we will soon announce a detailed rewards structure as a thank-you to the many dedicated Outernauts browser players who may wish to try Outernauts on iOS. This is important to us, as we have come to really connect with the hardcore Outernauts community members. We want to make sure you stick with us and continue enjoying and helping make the franchise better.

We understand this news may come as a surprise to our players.  We know some of you may be upset, and we truly apologize for that.  You can reach us on the forums, via social media, or through this e-mail ( Please know that we are always listening.  We hope our pending rewards will serve as a token of our gratitude and will at least encourage you to try Outernauts on iOS.  Speaking of which, we have overhauled the game, while retaining the core charm and features of the original. That means it’s a more streamlined experience focusing primarily on breeding and battles — with more beasts, worlds, missions and well…more.  In other words, we’ve evolved Outernauts specifically for iOS.  This ain’t no simple port. We’re very excited about it here.

Thank you, from the entire Outernauts team, for your understanding. We hope you’ll continue to tame the galaxy with us again soon!

- IG

P.S. – Yes. Perchie and Pudoo are in Outernauts iOS. Maybe with a little extra flair…

You wanted classic Ratchet & Clank back and –well- it’s back! Into the Nexus, the epilogue to the “Future” series, drops tomorrow on the PS3 for $29.99. But, we know you! You aren’t an uninformed fan. You want reviews to back up your purchases and assure you that, “Hey. That money you just spent? Ya. Good call. You’re going to have a delightful interactive adventure.”

Well, ok! We’ve got a bevy of Ratchet & Clank: Into the Nexus reviews to peruse over right here. Convenient! They are quite good. Convenient!

  • IGN – 8.2 – “The characters are offbeat and funny, the story is well-paced, the art direction is distinctive and above all else it’s a blast to play, with always evolving gameplay and an ever-escalating arsenal.”
  • Gamespot – 8 – “In what may be the last Ratchet & Clank for this console generation, the series takes its leave with a proper bang, reuniting you with your favorite characters and keeping you hooting and hollering all the way to the finish line.”
  • Game Informer – 8 – “The Lombax and his metal companion are aging well, losing neither their ability to transform enemy legions into smoldering messes of nuts and bolts nor the allure that makes this action so much fun.”
  • Destructoid – 8 – “Nexus is short, sweet, and to the point, with hardly a dull moment in sight, making it a fitting conclusion to the Future series.”
  • Escapist – 8 – “Ratchet & Clank: Into the Nexus takes everything there is to love about the series and packs it tightly into a brief – but suitably explosive – package.”
  • Joystiq – 8 – “I’m not normally raring to play a game a second time, but the allure of powering up these guns was strong enough (and Into the Nexus‘ run-time short enough) to get me right back into it.”

There you go! Across the board you can see that reviewers took a liking to the return to Ratchet form. Fans of the series should feel right at home snuggling up to the insane arsenal, planet-hopping story, and colorful exploration that the series is known for.

So, stop reading this and just go buy the thing already. Don’t worry – the reviews have your back. Also, we have your back. Not just on buying Into the Nexus, but in life. That dream you have. Do it. We support you. Just play Into the Nexus first.

“If music be the food of love, play on.”

If that famous Michael Bay quote resonates with you, then you are about to be stuffed with loveliness when you play Ratchet & Clank: Into the Nexus.

As is usual with the series, Into the Nexus will be fully stocked with original music as you smash crates, float in zero-G, and snowmenify enemies. Michael Bross, a Ratchet veteran, returned to the write score, but this time – we took it a step further. We are happy to announce that select pieces of Into the Nexus’ score were orchestrated by Nashville Music Scoring at the Ocean Way Nashville Recording Studio, who has also recorded the soundtracks for The Last of Us and Uncharted: Golden Abyss.

This is a big deal, not just for audiophiles, but for everyone with ears. As Jamie McMenamy, Senior Audio Designer on Into the Nexus, puts it, “While sample based scores can sound incredible these days, having a real orchestra perform and record the music adds a greater level of depth and quality to the recordings.” So, with a live recording, you are basically unlocking the music to its full potential. It’s like upgrading Buzz Blades from LVL 2 to LVL 3. LVL 2 is pretty awesome, but LVL 3 kicks everything up a notch.

To see the orchestra in action – check out this little behind the scenes video.

And then treat yourself to the finished product!

So, when you are running around the game when it launches on November 12th – take a second to enjoy the melody that is accompanying your destruction.

A small team of North Carolina based Insomniacs is participating in Extra Life this year. All proceeds will be going to Duke Children’s Hospital and the Children’s Miracle Network.

We are playing video games for 25 hours straight! Tomorrow, at around 10am EDT we will be live streaming our efforts. Length of the broadcast will depend on you guys. We will be playing a wide range of games including, but not limited to, Disruptor, All 4 One, and Fuse. We are not limited to Insomniac titles and will be playing whatever we feel like, or possibly whatever you all suggest. Who knows, we may even give away some prizes to participants.

So come join us. Help us raise money for sick kids. If you can’t make it and would like to donate to our efforts please do so via our team page here:

Just scroll down and click on any of the team members to donate. We are looking to raise around $2,500 or more :)!

Stream will be at