BLOGCAST

Hey everyone!

I want to catch up on a couple things we went over in last week’s dev stream. We spent the stream gathering name suggestions on the possum and going over story scene setup. Here were the team’s favorite Possum names, and we’ll hopefully have one picked and cleared in the next couple of weeks!

  1. Spike
  2. Shiloh
  3. Shakes
  4. Otis
  5. Eggland

This Friday’s stream is going to be another music one with Alex, by the way, so if you’re musically inclined then prepare yourselves!

So on the stream we were talking about how the story scenes had a camera that panned over each panel. We made some revisions this week based on some feedback, and now the panning is much snappier, with each panel dropping in on the player’s action. It lets the player control the pace of how they look through the story, and the drop-ins felt more fitting with the paper post-it style.

In other news, here’s some of Denae’s animation work on Esteban

To finish off, our last Pixelated Rorshach Test had a bunch of fun interpretations!

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@Deity_Falkor   A warrior lifting a dead snake with its sword.

@GDNerd   sausage grinder

@JayHooft  some sort of robot helping his friend robot from a table that’s fell on them

@AverageFranklin  A man kneeling down, holding a weird blunt weapon behind him.

@Mr_Moobs  a man lifting weights

@AntStiller  Part of the dungeon map from B2 Keep on the Borderlands

@DanielLake3  A mole wearing a yarmulke

@lcareccia  Long-eared dog sitting at a desk with lots of Ikea furniture in the background.

@zuca_piiau  A Charmander getting out of a mirror and a guy getting of a bed pulling is tong

@ScoJoHarr  a computer desk.

@IlagaEduardo  A man on his bed trying to force a monster back into his TV

‏@superbus  A battle – to the death – between a construction worker and an 80s-era school projector

@gunpeiyokoifan  Guy lifting weights, or construction guy with shovel.

@Teddypimm  A top down view of some circuitry.

@crowsmack  This is exactly what I see! Can’t un-see:) pic.twitter.com/Nbe0OhuTK2

@CalamityJive A floorplan with an inaccessible room toward the northwest.

@kralitabow   birdo with a sleeping cap on, sitting in bed.

@MKuhlberg   mother and child eating

@Phastin  I got Admiral Akbar slurping spaghetti and winking at the camera.

@Seamus_Donohue  A tree that uprooted and fell over.

@MYNAMEISNOTJJ   a mailbox driving a steamroller

Fun fact: That Rorshach test is the level mask from the level I built on stream a couple of months ago. Wow, has it really been that long?? Time flies! Follow @SlowDownBull on Twitter for more!

Hey everyone,

Marcus Smith, the creative director of Sunset Overdrive here! We’ve been working hard to put the explosive final touches on our live action trailer. This has been a huge shoot for us, involving taking over the backlot and turning it into a real-life version of colorful Sunset City.

To give you a sneak peek of the trailer, we wanted to share some photos from the set. You can see how amazing it looks. We’re totally going to put that Sexburger sign in the office when we’re done.

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The props are perfect too, including the dozens of innocent teddy bears eagerly waiting their turn to be launched into dynamite-propelled heaven. And wouldn’t you know it, Fizzie demanded screen time too. Talk about an inflated ego.

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The live-action trailer will be out soon! So keep an eye on Insomniac Games and Sunset Overdrive on Twitter for the exact moment we unleash it on the world!

Marcus

THIS WEEK’S SUNSET TV, WE PONDER THE ETERNAL QUESTION: WHERE’S BRANDON!? And answer it with HE’LL BE BACK NEXT WEEK SO CALM YOURSELF, INTERNET! ESPECIALLY smart and redheaded host Stephanie will walk you through some of the dev teams favorite weapon/amp combos as well as answer some player questions, avoid accidental magic tricks, and highlight some of the coolest fan art we’ve seen get sent to the studio.

SUBSCRIBE! for weekly shows: http://bit.ly/SOYouTube

Follow us on Instagram for more Sunset TV and all things Insomniac.

Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!

Greetings all!

For those of you who need to catch up on our developer streams, here are the archives of the most recent two:

  • Design Stream where I tune the bullcatcher failure state and playtest with various Insomniacs.
  • Art Stream where Denae animates the matador.

We also took name suggestions for the cat last week. Here are the team’s favorites which are currently being checked out:

  1. Mango
  2. Lily
  3. Kazzi
  4. Fifi
  5. Terri
  6. Priya

Right now things are very busy on the project as new art, animations, music and sound is coming in from Dave, Denae, and Alex. I’m scrambling to get all the new assets in, hooked up and tested while at the same time fixing bugs and balancing the game.

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Bug-fixing can sometimes be frustrating, especially when it comes to UI. Putting in UI is an often underestimated workload, and since it relies on you having the whole flow of your game fleshed out it often becomes an end-of-project task. Last week we were fighting with a bug where elements on the end of level screen and map screen would spontaneously change depths. UI elements (like buttons, menu panels, etc) have a depth value that tells it whether to draw in front of or behind other elements, and even though everything looked correct in the editor, when you returned to the map screen after completing a level, this would sometimes happen:

When I tried to mess with the depths at runtime, it would just swap out which piece was broken. Debugging UI can be really difficult, but in fixing a lot of depth arrangements, updating NGUI, then fixing all the things that broke from updating NGUI, I think we finally nailed this bug!

I doubt we’ve seen the last of UI bugs, though… See you on Friday in the stream where we’ll need YOU to help us suggest names for the Possum, as well as more design or maybe some music with Alex!

-Lisa

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Microsoft and Insomniac Games are excited to announce even more explosive action and mutant-infested mayhem for fans with the “Sunset Overdrive” Season Pass, available for purchase on Xbox Live and participating retailers at release.

Packed with exclusive content, the “Sunset Overdrive” Season Pass includes the first three complete Game Add-ons for “Sunset Overdrive,” as well as six character outfits, two Amps and two Traps available exclusively to Season Pass purchasers as soon as the game is released.

The “Sunset Overdrive” Season Pass grants you:

  • Two campaign Game Add-ons that each deliver new locations to explore, stories to experience, and bosses to battle. Each of these Add-ons also includes new weapons, new Amps, a new Trap, new character outfits as well as new challenges and Chaos Squad* objectives!
  • The Weapons Pack Game Add-on, which includes four deadly new weapons to augment your arsenal!
  • BONUS – six character outfits, two Amps and two Traps to use as soon as the game is released

In total, the Season Pass delivers a massive amount of adventure and destruction: eight new devastating weapons, four deadly traps to deploy in Chaos Squad, four new Amps to unleash over-the-top mayhem, and 10 unique outfits for your character – all for $19.99 U.S. ERP, a savings of more than 20% compared to purchasing the three Game Add-ons individually.

*Sunset Overdrive game required, sold separately. Chaos Squad objectives and Traps require Xbox Live Gold membership, sold separately. Retail prices may vary.

THIS WEEK ON SUNSET LOVERS! Think you can just grind and win? YOU ARE INCORRECT! Find out about new enemy types that will force you to constantly switch up your traversal style. Plus, swimming! That thing you do in water!

SUBSCRIBE! for weekly shows: http://bit.ly/SOYouTube

Follow us on Instagram for more Sunset TV and all things Insomniac.

Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!

Want more Sunset Overdrive story details? Of course you do! This game just ain’t about shoot, shoot, shoot, jump, jump, jump – there is a narrative, as well. And one that we think you’ll quite enjoy. Grab some deets here. Also, what happens when you go on a bender and black out? Well, in Sunset Overdrive – you fast travel! If only all alcohol-fueled mistakes were that convenient. Plus, PAX info! Holaaaaaa!

SUBSCRIBE! for weekly shows: http://bit.ly/SOYouTube

Follow us on Instagram for more Sunset TV and all things Insomniac.

Be sure to send your questions or comments to sunsettv@insomniacgames.com to join in on the fun!

The fine folks over at ilovedust, have done it again. On top of helping us with our initial keyart, Sunset City art, and doing the boxart, check out their awesome Chaos Squad art.

This is based on the Night Defense section of Chaos Squad. It’s definitely darker than the boxart, but then again, it’s night! Let us know what you think in the comments below.

Also, if you are looking for wallpaper sizes, we have a 1920×1080 version here and a 1920×1200 version here. Or you can get the full size here.

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Ahoy ahoy, humans! I hope you are all well. If you missed last week’s stream, Alex did an in-depth look at his composition process. If you have any interest in game music, or music in general, check it out! This Friday we’ll be looking at some testing and tuning processes, so the more design-inclined of you should stop by then.

We also had a fun time with all of you last stream collecting suggestions for names for the bullcatcher. You had some fantastic ideas, and after sorting and discussing and debating (and checking with legal, of course), the team decided on Annette! Because, afterall, that’s what she uses to catch you. Don’t get caught by Annette!

annette

In other news, our other artist, Denae, is now on the project! She’s going to be doing a lot of animation and production art as we start wrapping up all the places where there is still temp designer art. Because there’s so much to do and only Denae to do them, we started with as low framerate animations as still look good in the game. This way if there is time left when everything is done, we could do more in-betweens, but if not these animations still work. The paper cutout style makes low framerate cycles fit in with the overall aesthetic, so we’ll be in a good place.

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SDBCat

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PAX Prime! Set in the magical land of Seattle where games and gamers of all types come together to celebrate games and gamers of all types! Well, Sunset Overdrive’s going to be there, too! With figurative bells on! Although, we’re not ruling out the possibility of some bell-inspired attire.

Let’s run through what we’ve got in Sunset store:

  • Sunset Overdrive’s 8-Player Co-op experience, Chaps Squad will be playable on the show floor! So, stop by the Xbox booth and get grindin’!
  • Volpin Props made amazing life-size replicas of the Captain Ahab and High Fidelity weapons from Sunset. If you want to grab pictures with these beauts – simply head over to the Paramount Theatre (911 Pine) and smile.
  • We are also a part of Pinny Arcade! We’ll be giving out limited edition Fizzie pins at the booth (limited number available each day and only for Chaos Squad group winners) and at the Paramount Theatre (if you get your picture taken.) Now Fizzie has a reason to stab you in the chest repeatedly!
  • But, that’s not the only thing we’re giving away! We’ll also be passing out limited -edition Kuturu shirts for the first 75 people that play the game every day. So, best be early!
  • On Saturday night, Sunset will be taking over the GameSpot Metrople (820 Pike Street.) Everyone is invited to attend and Sunset Overdrive themed drinks will be served. Plus, the first 250 people to arrive will receive “Fast Passes” which let people skip to the front of the line to play the demo at the Xbox booth.
  • The infamous Sunset Bus will be carrying people from the Convention Center to Lil’ Woody’s on Capitol Hill. There you can order yourself a Sunset Burger (read: Sexburger). Between the hours of 11-1 we’ll even supply free drinks and fries with every Sunset Burger you purchase! And, yes, there will be lots of chilled Overcharge on the bus.
  • And, finally, Sunset Overdrive’s composer, Boris Salchow, will be appearing on the Maestros of Videogames panel on Saturday from 5:30 – 6:30 P.M. Wanna learn more about the music in Sunset – or the music of games in general? Here’s your shot! It’s in the Sphinx Theatre.

Whew – we think we’ve covered everything. You could literally spend your entire PAX time just doing Sunset Overdrive things. That would flatter us, but there are plenty of other amazing games to see, as well. Still! Get your fill of Sunset. There are some awesome exclusives!

Aight – if you see us around – say “Hi!”

*salute*