Deadlocked HD available now! Instructions on how to download

Posted on

Hey folks,

Deadlocked HD has launched on the PlayStation Store in North America. As you know, we worked with Sony to offer Deadlocked HD as a free download for you who bought Full Frontal Assault to make up for the delayed Vita version of that game.

For our friends in Europe, Gladiator doesn’t have a release date yet. Stay tuned for more details as soon as we hear when it will launch in Europe.

Also to note – at this moment, the Deadlocked HD servers are OFFLINE. Sony and Idol Minds are looking into this. We’ll update when we have more details.

How to Download Deadlocked HD:

Due to the special nature of the promotion + cross-buy, it’s a little tricky to download it on the PSN store, this post is to help you find the game.

If you bought Full Frontal Assault on disc: Go to your XMB under the DISC option and you should see DISC BENEFITS. As long as you are logged onto PSN, you should be able then download the Vita versions of FFA and/or Deadlocked HD from that menu.

If you bought Full Frontal Assault digitally on the PSN Store: Due to the special nature of the promotion, this is a little trickier to download. Search the PSN Store for the Vita version of Full Frontal Assault (yes, on your PS3!). Then download it. It should start a download of all three titles (PS3 FFA, Vita FFA, Deadlocked HD). You can then go to your Download List and cancel any unwanted downloads (while leaving Deadlocked HD downloading).

If you haven’t bought Full Frontal Assault: What are you waiting for? It’s a heckuva deal to download Full Frontal Assault (you get both the PS3 and Vita versions) and you also get Deadlocked HD! But if you really really only want ONE Ratchet game today, you should be able to search the store or new release list for Deadlocked HD, which you can purchase for $9.99.

Whew. Think that’s it. We’ll keep you up to date with any updates on the servers.. Have fun in the Dreadzone!

11 Comments
 
+11

Fuse This! Video Contest Winners

Posted on

In one week, you shot, spliced, and remixed together your very own Fuse video. Not a small task by any stretch of the imagination. Despite the tight deadline  we were thrilled by the amount of talent and creativity displayed in the entries. Every single one showed passion, and for that we sincerely thank you.

However, four grand prize winners had to be chosen.  After fans voted in the Top 10, we had the arduous task of narrowing it down. Selecting the final four was tough, but in the end we believe we selected the videos that showcased the creativity, energy, wit, and skill we were looking for. So, let’s get to it. In no particular order: The Fuse This! Video Contest $5,000 Grand Prize Winners!

- Unzipped Zebra

- Colin Windmuller

- Hardedge

- ajuno131 

 

Good looking bunch! Congratulations to all the winners and thank you so much to everyone that entered. Again, it was a very hard decision deciding who took home the top prizes.  However! The Top 10 will also receive signed copies of Fuse and the Top 25 will receive signed posters. Not a bad palette cleanser.

Check out the other talented top 25 entrants here.

13 Comments
 
+13

The Veteran Voices Behind Fuse

Posted on

Insomniac’s first game, Disruptor, came out all the way back in 1996.  Like any good narrative imbued game released during that time period, it features live action cutscenes.  The acting was… well… bold.  If you want a more vivid idea of what we mean by bold – go check out some of them out on YouTube.  We’ll wait.

Welcome back! Hopefully, you didn’t get distracted by that fake “Harlem Shake Goes Wrong” video.  Anywho, things have changed a lot over the years including the caliber of the actors in our games.  You’ve seen from Ratchet and Resistance how we like to wrangle the best possible voices for our games – and with Fuse it’s no different.  The challenge this time, however, was finding four veteran voice-over actors to bring the dysfunctional chemistry of Overstrike 9 to life.  After looking at the cast list – we think you’ll agree that we found them.

Brian_Bloom

Brian Bloom as Dalton Brooks: I could list the games Brian has been in, but it would be much easier to list the ones he hasn’t. He’s never acted in a Mario game. Done. That’s a bit of an exaggeration, but he has put in some serious work in the games industry. He’s touched everything from Mass Effect to Call of Duty to StarCraft to Kane & Lynch to… you get the idea. He’s also voiced many characters in animated shows such as The Avengers, Batman: Brave and the Bold, and TMNT. Throw in his live-action films appearances (The A-Team, Smokin’ Aces, etc) and you have one seasoned actor at the helm of Overstrike 9.

jennifer-hale-06

Jennifer Hale as Naya Deveraux: This is another “Brian Bloom” situation. Jennifer’s game industry resume is quite possibly the largest of any actress out there. Seriously. My finger got tired from scrolling through her IMDB credits. A few highlights: Naomi in Metal Gear Solid, Samus in Metroid Prime, and, of course, FemShep in Mass Effect. And on top of all that she has been in over 50 animated series such as X-Men, Avatar: The Last Airbender, and Star Wars: The Clone Wars. Well, now she’s in Fuse. With a British accent.

khary

Khary Payton as Jacob Kimble: Chances are you’ve heard Khary recently. He’s been Drebin in MGS4, Emmit in Starhawk, Azrael in Batman: Arkham City, among many others. Heck, if you played our very own Resistance 2 – you heard him as Warner. Even when you aren’t playing videogames (gasp) you’ve probably heard him on T.V. Aqualad on Young Justice? Yup! Cyborg on Teen Titans? Double YUP! He certainly has the repertoire to bring Overstrike 9’s efficiency-loving sniper to life.

Ali_HillisCrop

Ali Hillis as Izzy Sinclair: Another Mass Effect alumnus has joined the Fuse ranks! Only this time, she’s 100% less blue. Ali has been, of course, Liara in Mass Effect, Sofia in Gears of War: Judgment, and Lightning in a little indie game called Final Fantasy XIII.  In animation, she’s played Emma Frost in X-Men and Karin in Naruto. To add to an already impressive resume, she has also had parts in live-action movies such as Kiss Kiss Bang Bang and Must Love Dogs. What’s the trick to voicing the world’s most apathetic support agent? Grab the game and see!

But everyone can’t be a good guy, right? That would make it difficult to have a narrative arch. So, the antagonist crew in Fuse required acting-chops just as good as the protagonists’. To achieve this, we rounded-up Steve Blum (Cowboy Bebop, X-Men, Legend of Korra, and everything else ever) as Sovlenko, Gwendoline Yeo (Final Fantasy X-2, Wolverine and the X-Men, The Clone Wars) as Meilin, JB Blanc (Count of Monte Cristo, Darksiders, Naruto) as Luther, and Dave B. Mitchell (Fallout: New Vegas, Brutal Legend, Kingdoms of Amalur) as Fable.  So, rest assured that knowing that the other side of the morality scale is equally represented by a talented cast.

The result of combining this veteran cast is a game where character chemistry is at the fore-front. Every witty one-liner, jab, and dramatic moment lands thanks to their performances. The benefit for the player is that the world of Fuse is given life – whether from a cutscene or banter in the middle of a firefight. No live-action or boldness necessary.

To see these fine actors in action, pick up Fuse starting on May 28th.

4 Comments
 
+4

Fuse Demo

Posted on

Description:

Experience the devastating power of co-op teamwork as you and up to three friends join forces in the Fuse demo from Insomniac Games. Overstrike 9 has tracked the stolen Fuse source to a remote Raven base in Pakistan’s treacherous Karakoram Mountains. The team must stop rogue paramilitary corporation Raven from carrying out its horrific plan to form a new world order. Taking place midway through the game, the demo gives players a chance to play with and level-up all four Overstrike operatives along with their Xenotech weapons. The demo supports 1-4 players with online and split-screen drop-in-and-drop-out-co-op.

Controller Maps:

Fuse_PS3_ControllerMap Fuse_Xbox360_ControllerMap
PlayStation 3 Xbox 360

 

Play the Fuse demo online alone or with up to three friends. The Fuse Demo supports 1-to-4 player online co-op, you also can play alone or two-player split screen locally. If you have less than four human players, you can use LEAP to jump between the four available characters. To LEAP, press and hold Select/Back to bring up the character menu. Press the face-button to leap to the corresponding agent. You can LEAP to any agent who is not currently controlled by a human or performing an action. You also cannot LEAP to/from a downed or incapacitated agent.

Download Now:

PlayStation 3: Available Now
Xbox 360: Available Now (Gold Members)

92 Comments
 
+92

View Fable’s Vision

Posted on

We are less than four weeks out of Fuse, our new four-player co-op shooter, hitting shelves.  For those of you that live in the past – that’s two fortnights! It’s about time we start giving you more depth of the threats you will face through your globe scaling adventure.

To do that – trailer time! So, sit back, relax, press play, and become intimidated by Fable and company.

3 Comments
 
+3

Fuse Goes Gold + Exclusive Unboxing Video

Posted on

Good news, everyone! Fuse has gone Gold! For those of you wondering where Au fits into our game, let me halt your thoughts right now. Going Gold on a game means that it is fully complete and off the factory to be printed and delivered to your local store of choice – primed and ready to you to pick up on May 28th (NA) and May 31st (EU).

To mark this occasion, we have created an exclusive Unboxing video. I don’t want to say that it’s a momentous moment, but it’s a momentous moment.  Check it.

Make sure to pre-order today to experience your own Unboxing.

8 Comments
 
+8

Fuse Gets Comical

Posted on

comicimageIZZY

You’ve seen the co-op crystallizing, liquid mercury dissolving, and electromagnetic pulsing. That stuff’s flashy and a ton of fun, but now let’s look at the people behind those triggers.

To help give you a look into how the four Overstrike 9 agents came be in such an  - uh - interesting profession, we have teamed up with the fine folks at Radical Entertainment to create a digital comic that sheds light on the agents’ past. Why is Dalton attacking his former employer? Why is Jacob not welcome near Korea Town anymore? Can Izzy drop some dope beats in da club?  Find out all this and more in the video below.

For more information, check out MTV Multiplayer for some exclusive information.

2 Comments
 
+2

Save the Trees!

Posted on

FuseBTSbanner2

Skill Trees! You know what they are. A progressive set of enhancements roughly resembling a tree.  A very, very unrealistic tree. Well, Fuse has one of those for each of its 4 unique characters, as well as a separate set of team perks. However, the road to get the progression in Fuse to feel natural and impactful took quite a few turns throughout development.

First, let’s go over the basics. In Fuse, you use your XP to level-up. When you level up – you can unlock a skill for that character. The skills can be anywhere from “More sidearm damage” to “Unlock Fusion mode.”  By the time you unlock and upgrade each skill – you’ll be all the way at level 35. It’s not possible to max out a single character’s tree in one campaign playthrough, but you carry over you unlocks to further playthroughs and Echelon. Yay, replay value!

Skill_tree

Moreover, there is a separate set of upgradable unlocks called Team Perks. These affect the entire team and range from a good ole’ XP boost to reduced bleed-out time.  To unlock them, you need to spend Fuse Credits, which are bars of gold littered throughout the campaign. However, the primary way to acquire them is by Playing Echelon mode, where they will literally fall from the sky. Be warned, though – Team Perks do not stack, so making sure your team composition is in place is imperative to success on harder difficulties.

Team_perk

Ok, cool. We’ve got all those boring facts out of the way. Now let’s talk about how we messed up!

When we first introduced the idea of Fuse credits, we revamped the Skill Tree and Team Perks to include both Credit unlocks and XP unlocks. The result? Confusion. Players had a hard time understanding what unlocked what. So, the decision was made to separate the two unlock systems in a unified structure. Boom. No more confusion.

Another issue we ran into was an overabundance of skills and perks that only provided marginal increases to stats.  The result as Lead Designer Joel Goodsell recalls was that were perceived as “low value from players and avoided.”  Well, that’s not good. It’s our goal to make sure each time you upgrade you actually feel upgraded.  So, three fixes were made: 1) We cut the weakest perks, 2) Consolidated several to make them more functional, 3) Pump up the numerical upgrades and rebalance the rest of the game to fit.

Other changes such as opting against focusing certain characters on specific non-xenotech weapons and streamlining the Tree so that major upgrades (Fuse Grenades and Fusion Mode) took priority round out the major overhaul our Progression system went though.  The overall theme? Streamline and Enhance. Make Skills and Perks easier to understand, while also beefing them up so each one has noticeable impact.  At the end of the day – that means a more satisfied player.  And we like that.  Shocking, I know.

It took us a little while to get there, but we believe we’ve hit it. Don’t take out word for it, though – See for yourself when Fuse drops on May 28th.

Coolcoolcool.

3 Comments
 
+3

Ratchet & Clank Movie Coming in 2015

Posted on

One of the biggest questions we’ve gotten in the last few years is “When are you going to make a Ratchet & Clank movie?” The truth is, we’ve wanted to do a movie for a long time! Ratchet & Clank’s action, humor and galaxy-spanning adventures have really been the basis for a fantastic game series, and we think it’d translate perfectly to the big screen.

ratchetandclank

We’ve been looking for the right partner to help us bring a Ratchet & Clank movie to life, and we’re thrilled to announce that Blockade Entertainment and Rainmaker Entertainment are currently in production on Ratchet & Clank’s first cinematic adventure. Insomniac is honored to play a hands-on role with the film’s production, screenplay, character development, and animation consulting. Furthermore, our own Ratchet & Clank writer, T.J. Fixman, who has written all of the recent Ratchet & Clank games, is writing the script for the film as well.

But don’t take my word for it — check out our teaser above!

In additional celebration of the film’s announcement and to tide you over until the premiere, we’ll be offering a sale on all Ratchet & Clank games on PSN the week of April 30 – more details to come! Speaking of more details to come, we know you’re still patiently waiting for Ratchet & Clank: Full Frontal Assault and Ratchet: Deadlocked. While we don’t have any news to share today, stay tuned!

There will be much to come on the Ratchet & Clank movie as we get farther into production and closer to its release. Thanks for all your support of the franchise over the last 10 years, without you, there wouldn’t be a movie!

29 Comments
 
+29

Outernauts: Sector 7 & No Energy

Posted on

Sector7Blog

Outernauts, our first venture outside of the standard consoles space, entered closed beta almost a year ago.  My, my how time flies when you are radically updating the game with new features, beasts, and bug fixes!  Seriously, though, it’s been an exciting year where we have evolved the game into the ultimate experience we want it to be. It’s been an invaluable period of learning and growth for us.

Much of that growth has been because of all you passionate fans. Your feedback, bug reports, and gripes have all helped us craft what Outernauts is today. So, we want to thank you for your continued support through the development of the game. It truly means the galaxy to us.

However, just saying “Thank you” is pretty cheap! We’d rather show it to you! So, today we have dropped our biggest content update to Outernauts yet. More story, more beasts, more arenas, more planets, more…fun! Let’s go through it.

  • New Sector – “The Final Frontier” – In the space-time altering mess of a chapter in Outernauts, Axel Sludge learns how to harness the Time Portals of the Ancients to remake the galaxy in his image! Outernaut’s hardest sector yet will have players searching for the truth about the Ancients, Inlarga, and the nature of the galaxy itself.
  • New Worlds – Discover brand-new planets, as well as some radically altered versions of fan favorites.
  • New Beasts – There are all-new roaming beasts to capture and train. So…go do that!
  • New Arena – Battle through more challenges and win more prizes!
  • No Energy – We basically made Energy irrelevant a few months ago, but now it is officially gone from the game. Bye, lightning bolts!

All this new content should keep you busy for a LONG while – and then a little while after that.  Look for beast and quest updates in the future, but this is definitely the prime course of our content offering.

So, enjoy it! You deserve it after all the help you have given us.  Meanwhile, we’ll be working away on new beasts and Outernauts Mobile. Look for exciting information on that in the future.

Play Outernauts on Facebook or Kongregate.

Thanks, again!

5 Comments
 
+5