Procedurally generated content has the potential to add interesting, replayable content to our games while avoiding spiraling development costs. Here is a presentation from Gameplay Programmer Chaz Pr... More
Delivered at GDC Canada on May 7, 2010, this presentation details a dynamic component architecture used in the Resistance franchise to represent aspects of entity and systems' behavior. This component... More
With a little coding knowledge you can turn repetitive tasks in Maya into the click of a button. This presentation will show animators the basics of MEL scripting by introducing MEL commands, variabl... More
Recovering from another inspiring GDC. This presentation went pretty well I think. Unfortunately we had to turn away something like 200 people because the room wasn't big enough. And quite a lot of th... More
Here’s an introduction to a method for synchronizing AI in multiplayer games. It addresses an implementation that uses the Sync Host system that was described in the previous presentation as we... More